Announcements, requests and support regarding SkIndigo - the Sketchup / Indigo exporter.
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alexnessie
- Posts: 2
- Joined: Fri May 30, 2008 5:45 am
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by alexnessie » Fri May 30, 2008 5:47 am
Hi guys.
I found Skindigo last night and I love it, but one problem,
I can't seem to make lights, I've tried but the lights (car headlights) come out as black blocks.
Can anyone help? Is there a SIMPLE how-to anywhere?
Sketchup 6 and latest stable Skindigo.
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remus
- Posts: 133
- Joined: Fri May 02, 2008 8:07 am
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by remus » Fri May 30, 2008 9:19 am
If yu check out the skindigo tutorials in the tutorials forum, they should get you going.
As for the lights, you jsut need to assign an emmiter material and then set the environment to 'sketchup background' and tick the 'black' box.
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Kram1032
- Posts: 6649
- Joined: Tue Jan 23, 2007 3:55 am
- Location: Austria near Vienna
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by Kram1032 » Fri May 30, 2008 9:41 am
there could be two problems with emitters: If your normals are the wrong way, they appear black and if you use sunsky, the emitters turn out far too dark to glow next to the sun.
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remus
- Posts: 133
- Joined: Fri May 02, 2008 8:07 am
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by remus » Fri May 30, 2008 9:46 am
kram, as far as im aware you cant have a sun and sky background and emitter in the same scene, perhaps this is just a skindigo thing? i'll gladly stand corrected though...
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Whaat
- Posts: 1827
- Joined: Fri Dec 22, 2006 6:15 am
- Location: Canada
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Contact:
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by Whaat » Fri May 30, 2008 10:12 am
remus wrote:kram, as far as im aware you cant have a sun and sky background and emitter in the same scene, perhaps this is just a skindigo thing? i'll gladly stand corrected though...
not true
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remus
- Posts: 133
- Joined: Fri May 02, 2008 8:07 am
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by remus » Fri May 30, 2008 10:13 am
please expand whaat...
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Whaat
- Posts: 1827
- Joined: Fri Dec 22, 2006 6:15 am
- Location: Canada
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Contact:
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by Whaat » Fri May 30, 2008 10:15 am
like kram said, the usual problem is that the emitters are too weak and the sun over powers them. That's why they look black.
You need to keep increasing the emitter power and efficacy settings until the emitters show up.
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remus
- Posts: 133
- Joined: Fri May 02, 2008 8:07 am
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by remus » Fri May 30, 2008 10:20 am
Cheers guys, works like a charm
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alexnessie
- Posts: 2
- Joined: Fri May 30, 2008 5:45 am
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by alexnessie » Fri May 30, 2008 10:58 am
Thanks guys I got it working!
How can I make coloured lights? Like red for brakes and so on?
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Stinkie
- Posts: 616
- Joined: Sat Oct 27, 2007 9:22 pm
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by Stinkie » Fri May 30, 2008 4:31 pm
1. Paint the object.
2. Set the color you've chosen to "RGB light" in SkIndigo.
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