WIP. Better results?

Announcements, requests and support regarding SkIndigo - the Sketchup / Indigo exporter.
Rodrigonotor
Posts: 19
Joined: Wed May 21, 2008 7:24 am

WIP. Better results?

Post by Rodrigonotor » Wed May 21, 2008 7:30 am

How can a achieve better results, I use the default settings for the render.
But a see to much grain.

indigo_v1.0.9_3
SkIndigo_1_0_9.rb
SU 6

Tanks in advance.
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im1211240950_resize.png
im1211240950_resize.png (418.68 KiB) Viewed 4236 times
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im1211303696_resize.png (713.15 KiB) Viewed 4236 times

Rodrigonotor
Posts: 19
Joined: Wed May 21, 2008 7:24 am

another pic

Post by Rodrigonotor » Wed May 21, 2008 7:31 am

another pic
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im1210635806_resize.png
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remus
Indigo 100
Posts: 133
Joined: Fri May 02, 2008 8:07 am

Post by remus » Wed May 21, 2008 7:38 am

A good start would be to use an hdr for the background, this should give your renders a bit more context.

Another thing that will make a big improvement is adding bumpmaps to the walls and pavement. Might also be worth toning down the white a bit while your at it.

Rodrigonotor
Posts: 19
Joined: Wed May 21, 2008 7:24 am

Post by Rodrigonotor » Wed May 21, 2008 7:58 am

tanks for your answer, but I refer to the quality of the image, in the gallery I see very good images (quality... no grain, no blur, etc)

remus
Indigo 100
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Post by remus » Wed May 21, 2008 8:01 am

Ahhhh, i get you now.

Well to do this you jsut need ot leave it running for longer. It would also help to tone down the whites a bit as well, as pure white gives you long render times.

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Kram1032
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Location: Austria near Vienna

Post by Kram1032 » Wed May 21, 2008 8:06 am

about the blur: That's related to DoF and Filter settings....

Else, I'd say... Change your whitepoint to get a warmer appearance and further: Inform yourself (Forum Search !!) ("!!!!") (!) about which setting does what. ;)

Rodrigonotor
Posts: 19
Joined: Wed May 21, 2008 7:24 am

Post by Rodrigonotor » Wed May 21, 2008 8:07 am

Many tanks, i put another color, not white.
Sorry for not doing much specific and for my english.
Some of the images have at least 7-14 hrs, but I not see the difference.

Thanks again

Rodrigonotor
Posts: 19
Joined: Wed May 21, 2008 7:24 am

Post by Rodrigonotor » Wed May 21, 2008 10:35 am

Kram1032 wrote:....
Inform yourself (Forum Search !!) ("!!!!") (!) about which setting does what. ;)
I try to search which settings are best, but don't find any settings

I find this in the manual.....I think??
<?xml version="1.0" encoding="utf-8"?>

<config>
<renderer_settings>
<metropolis>false</metropolis>
<bidirectional>true</bidirectional>

<downsize_filter>
<!--<box/>-->
<mn_cubic>
<ring>0.2</ring>
<blur>0.6</blur>

</mn_cubic>

<!--<gaussian></gaussian>-->
</downsize_filter>

<super_sample_factor>2</super_sample_factor>

<aperture_diffraction>true</aperture_diffraction>
<post_process_diffraction>true</post_process_diffraction>
</renderer_settings>
</config>
But I don't what is the best value

Thanks for your response

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ZYX
Posts: 140
Joined: Sun Dec 02, 2007 12:35 pm

Post by ZYX » Wed May 21, 2008 12:43 pm

Rodrigonotor wrote:Some of the images have at least 7-14 hrs, but I not see the difference. Thanks again
Well Indigo takes a lot of time to produce clean image 7-14 hrs is pretty much normal for that scenes i you dont want that noise just remove it in an image editor.

Rodrigonotor
Posts: 19
Joined: Wed May 21, 2008 7:24 am

Post by Rodrigonotor » Wed May 21, 2008 2:52 pm

ZYX wrote: Well Indigo takes a lot of time to produce clean image 7-14 hrs is pretty much normal for that scenes i you dont want that noise just remove it in an image editor.
I try this. Thanks.

2 images with 2 hours
Attachments
im1211330838_resize.png
im1211330838_resize.png (684.88 KiB) Viewed 4127 times
im1211331168_resize.png
im1211331168_resize.png (748.21 KiB) Viewed 4129 times

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Pibuz
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Post by Pibuz » Wed May 21, 2008 8:54 pm

Hi rodrigo!
To enhance quality i suggest you select (as someone else has told you already) a white point different from E: i often use C or D65 to get a warmer effect. Another thing i often do is to change the turbidity value, randomly (but taking care of not to reach the top value). Then, adding a touch of environment objects like trees, benches etc would be good. Instancing can be SO useful! BTW good start!

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OnoSendai
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Post by OnoSendai » Wed May 21, 2008 9:04 pm

Hi Rodrigonotor,
Are you using any SSS materials, or dispersive specular materials?
I'm asking because there is some unusual colour noise in the renders.

Rodrigonotor
Posts: 19
Joined: Wed May 21, 2008 7:24 am

Post by Rodrigonotor » Thu May 22, 2008 1:53 pm

Pibuz wrote:Hi rodrigo!
To enhance quality i suggest you select (as someone else has told you already) a white point different from E: i often use C or D65 to get a warmer effect. Another thing i often do is to change the turbidity value, randomly (but taking care of not to reach the top value). Then, adding a touch of environment objects like trees, benches etc would be good. Instancing can be SO useful! BTW good start!
Thanks Pibuz, I really don`t know nothing about the white point, I try to search what means C or D65 or E, but don`t find. I make a test with this settings.
About the enviroment I try to put a background image and make a error. I try to post the window message error.

This are my first renders with Indigo and SKindigo, I new with this.
Attachments
im1211330838 res.png
Image whit 24:30 hours, all day long jeje
im1211330838 res.png (430.91 KiB) Viewed 4000 times
im1211331041 res.png
same settings, same time, little bit warmer
im1211331041 res.png (462.67 KiB) Viewed 4000 times
im1211331168 res.png
same setings, same time 24:30 hrs
im1211331168 res.png (500.14 KiB) Viewed 4001 times

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kwistenbiebel
Posts: 496
Joined: Sat Jan 27, 2007 12:31 am

Post by kwistenbiebel » Thu May 22, 2008 2:00 pm

Wow, very nice progress.
The light already is nice.
As Pibuz suggested....the rest is more texturing and populating your scene with things like vegetation.

Keep it up.

Regards,
Kwistenbiebel

Rodrigonotor
Posts: 19
Joined: Wed May 21, 2008 7:24 am

Post by Rodrigonotor » Thu May 22, 2008 2:05 pm

OnoSendai wrote:Hi Rodrigonotor,
Are you using any SSS materials, or dispersive specular materials?
I'm asking because there is some unusual colour noise in the renders.
Hi OnoSendai,

Glass: specular
grass: diffuse
floor: Phong

I think what is the mistake, the walls don`t have any material, only the color by default of SU. When I try to edit the materials of the walls, don`t have options.

I post the images
Attachments
walls options.png
SKindigo wall Options
walls options.png (29.3 KiB) Viewed 3997 times
glass options.png
Skindigo glass options
glass options.png (51.69 KiB) Viewed 3997 times

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