Why does it do this ???

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tomoere
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Joined: Mon Mar 24, 2008 10:31 am

Why does it do this ???

Post by tomoere » Fri Mar 28, 2008 9:39 pm

I have done a "test"render to see how my materials would turn out before my final on
but i have tumbled into a problem as u can see from my image it has not reandered some reanders with the same properties as the rest can some one tell me how to stop this :)))
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tomoere
Posts: 16
Joined: Mon Mar 24, 2008 10:31 am

Post by tomoere » Fri Mar 28, 2008 9:42 pm

I have done a "test"render to see how my materials would turn out before my final on
but i have tumbled into a problem as u can see from my image it has not rendered some windows with the same properties as the rest can some one tell me how to stop this

sorry was typing to quick

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SmartDen
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Post by SmartDen » Fri Mar 28, 2008 11:14 pm

please, don't post so big pictures! you explodes the thread!

tomoere
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Post by tomoere » Sat Mar 29, 2008 12:12 am

ok sorry

so has anyone got any advice

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aleksandera
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Location: Slovenia

Post by aleksandera » Sat Mar 29, 2008 12:20 am

Looks like a normal problem again.
The normals are not pointing in the right direction.
Don't know how to solve this in Sketchup :oops:
I'm a Blender user.

Regards!

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Neobloodline
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Post by Neobloodline » Sat Mar 29, 2008 5:51 am

Its pretty easy and it says how right in the initial sketchup tutorials.. or you could export the model directly to blender.

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cpfresh
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Post by cpfresh » Sat Mar 29, 2008 10:56 am

it certainly does look like a 'normals' problem. it is easy enough to fix assuming your geometry is good. just switch to monochrome mode and look for the front/back face color differences ... right click a 'front' and select 'Orient Faces'

GL

tomoere
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Joined: Mon Mar 24, 2008 10:31 am

Post by tomoere » Mon Mar 31, 2008 4:26 am

thanx thats helped alot :)
god u guys are gud

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