All Sketchup, All the Time
- kwistenbiebel
- Posts: 496
- Joined: Sat Jan 27, 2007 12:31 am
- kwistenbiebel
- Posts: 496
- Joined: Sat Jan 27, 2007 12:31 am
- kwistenbiebel
- Posts: 496
- Joined: Sat Jan 27, 2007 12:31 am
I won't.
Halfway the project I knew efforts to do 'something' architectural were in vain.
The client did his own taste thing...and I let it go.
I never got to take pictures of the space and by now this split-level studio is already sold.
(the client was a fast selling contractor, not the type that wants anything architectural).
The renderings were my play to see how things could have been.
The earlier verison (posted on pushpullbar) with the 'revolving eye' had a stonger concept.
Anyway, this model serves its purpose well though as it is a good test scene for testing different render engines.
Halfway the project I knew efforts to do 'something' architectural were in vain.
The client did his own taste thing...and I let it go.
I never got to take pictures of the space and by now this split-level studio is already sold.
(the client was a fast selling contractor, not the type that wants anything architectural).
The renderings were my play to see how things could have been.
The earlier verison (posted on pushpullbar) with the 'revolving eye' had a stonger concept.
Anyway, this model serves its purpose well though as it is a good test scene for testing different render engines.
First Renders
My first render. A fast Lunch time playing with new programs. - I used the FFD ruby to shape the shelters, also still learning. I know the trees in the back ground could be better
i would like hear your comments.
Thanks
Post
i would like hear your comments.
Thanks
Post
- Attachments
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- 1.png (612.55 KiB) Viewed 4109 times
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- 2.png (586.27 KiB) Viewed 4109 times
- kwistenbiebel
- Posts: 496
- Joined: Sat Jan 27, 2007 12:31 am
after i seen that picture from kibuz from that indoor storage interior, here on page 8, i had to make it on my own to test some new things for me.
modeling is not the problem for me but rendering/light/textures are fairly new for me and this scene was a nice testarea for me.
like he said the interior is available at the 3dwarehouse (http://sketchup.google.com/3dwarehouse/ ... revstart=0) and is very nicely done, very well textured!
i just added that 3d man model (also from the 3dWarhouse) and made some bumpmaps in photoshop. i made bumps for every texture except for the mans model.
for comparison i have uploaded a vray render too so that you can better see the plain diffuse sketchup textures. just default vray settings with no special (bump) textures applied.
i was very carefull with the bump strength maybe too carefull, but its amazing what you can do with just a few quick bumpmaps.
and it was a great test for my first networkrendering too!
render on mine Core2Duo @2.4ghz and my wifes Intel QuadCore 2.66ghz
noise is very nice after that 5hours as you can see. no downsampling, original rendersize
modeling is not the problem for me but rendering/light/textures are fairly new for me and this scene was a nice testarea for me.
like he said the interior is available at the 3dwarehouse (http://sketchup.google.com/3dwarehouse/ ... revstart=0) and is very nicely done, very well textured!
i just added that 3d man model (also from the 3dWarhouse) and made some bumpmaps in photoshop. i made bumps for every texture except for the mans model.
for comparison i have uploaded a vray render too so that you can better see the plain diffuse sketchup textures. just default vray settings with no special (bump) textures applied.
i was very carefull with the bump strength maybe too carefull, but its amazing what you can do with just a few quick bumpmaps.
and it was a great test for my first networkrendering too!
render on mine Core2Duo @2.4ghz and my wifes Intel QuadCore 2.66ghz
noise is very nice after that 5hours as you can see. no downsampling, original rendersize
- Attachments
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- 5h25min, 1512.85471 samples per pixel
bidirectional hybrid - im1218235061.png (1.42 MiB) Viewed 3622 times
- 5h25min, 1512.85471 samples per pixel
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- vray2.png (1.52 MiB) Viewed 3622 times
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