All Sketchup, All the Time
Are you trying to say that the image is too noisy? I am sure you have figured out how to change the resolution (widthxheight) of your image.ZYX wrote:I have a problem i think a have applied all what i know (that is not so much) about skindigo and left it rendering 8+hours...but my renders are still low resolution, please if you know how you can do high resolution renders tell me...
Whaat wrote:Are you trying to say that the image is too noisy? I am sure you have figured out how to change the resolution (widthxheight) of your image.ZYX wrote:I have a problem i think a have applied all what i know (that is not so much) about skindigo and left it rendering 8+hours...but my renders are still low resolution, please if you know how you can do high resolution renders tell me...
I already solved the resolution problem but...It takes a hard time rendering one photorealistic scene! I am doing a interior scene and I used proxies, exit portals and sphere components but is still taking 4+ hour rendering just one scene. Does it take that long? What can I do to reduce rendering time apart from using proxies, exit portals, and sphere components?
I improved the resolution of the images and render it for 12-14h but it is still 'noisy'. Please if anyone knows how to get a clean image or if i had to left it more time rendering tell me.Whaat wrote:Are you trying to say that the image is too noisy? I am sure you have figured out how to change the resolution (widthxheight) of your image.ZYX wrote:I have a problem i think a have applied all what i know (that is not so much) about skindigo and left it rendering 8+hours...but my renders are still low resolution, please if you know how you can do high resolution renders tell me...
( I didn't put the image because it is too big for the web...)
Well, I think, I already wrote, that higher resolution will need even longer to clear up.
You know, due to Indigo's unbiasedness, it's extremely realistic but the big con is, that it also needs far longer to clear up.
You can avoid indirect light, to speed things up and you can use as many diffuse mats and as few other types of mats as possible. Diffuse in general should clean up fastest, maybe except lights themselves.
Else, there isn't much you could do. (Maybe, it would help to lower the Ray Bounce Depth? - That will also cost quality in some very complicated light paths, for example inside SSS-mats)
You know, due to Indigo's unbiasedness, it's extremely realistic but the big con is, that it also needs far longer to clear up.
You can avoid indirect light, to speed things up and you can use as many diffuse mats and as few other types of mats as possible. Diffuse in general should clean up fastest, maybe except lights themselves.
Else, there isn't much you could do. (Maybe, it would help to lower the Ray Bounce Depth? - That will also cost quality in some very complicated light paths, for example inside SSS-mats)
I know that SkIndigo takes time rendering one scene but 14+ HOURS?! ARE YOU JOKING!?Kram1032 wrote:Well, I think, I already wrote, that higher resolution will need even longer to clear up.
You know, due to Indigo's unbiasedness, it's extremely realistic but the big con is, that it also needs far longer to clear up.
You can avoid indirect light, to speed things up and you can use as many diffuse mats and as few other types of mats as possible. Diffuse in general should clean up fastest, maybe except lights themselves.
Else, there isn't much you could do. (Maybe, it would help to lower the Ray Bounce Depth? - That will also cost quality in some very complicated light paths, for example inside SSS-mats)
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