All Sketchup, All the Time

Announcements, requests and support regarding SkIndigo - the Sketchup / Indigo exporter.
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Pibuz
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Post by Pibuz » Mon Dec 24, 2007 11:48 pm

Oh..
No problem Stinkie! :D
I asked you because of the other discussion: i saw you were interested about the use of reflective maps so i thought you'd found your way!

So, you tell me you don't use reflective maps, but your results are great! I'll try not to complicate my life too :D :D :D !

But, if any sketchup user knows the solution, he's welcome!!! :D :D

Thank you, however!

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Pibuz
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Post by Pibuz » Tue Dec 25, 2007 11:46 pm

HI ALL! i JUST WANTED TO SAY TO ALL SKINDIGO USERS: MERRY CHRISTMAS :D :D :D :D

CHEERS TO EVERYONE!

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Pibuz
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Post by Pibuz » Thu Dec 27, 2007 11:54 am

HI all!
I just wanted to attach some other studies I've done!

Sorry i'm filling this topic with all my mess..
It's only that Indigo has this great potential, and i really want to get the best results: that's why i'm so annoying. So sorry..

I have to apologize a lot for all my questions about exponent maps: i've downloaded some floors by Bbb (who I thank a lot) and i see the maps work very well. Only, their effect is not as strong as i expected it to be (i think all arroway reflective maps have to be contrasted a bit before the use in SkIndigo). However, they work, and that's what counts!

...BTW, trials follow
Attachments
im1198518224.png
Same image after Indigo's work!
A little question: do you have an idea about why the hell the shadow in Su and in Indigo don't match?
im1198518224.png (349.46 KiB) Viewed 3690 times
im1198518224.jpg
Image in SU..
im1198518224.jpg (84.23 KiB) Viewed 3692 times
interno vetrocemento.png
interno vetrocemento.png (1.14 MiB) Viewed 3692 times

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Kram1032
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Post by Kram1032 » Thu Dec 27, 2007 12:07 pm

very nice glass!

crojack
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Post by crojack » Thu Dec 27, 2007 12:55 pm

I agree nice glass, and nice floor on the first one.


Did you model the glass as a box and than put the glass brick texture on it?

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Whaat
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Post by Whaat » Thu Dec 27, 2007 5:56 pm

I love your tests! It is great to see when users take advantage of all Indigo's features.
Pibuz wrote: I have to apologize a lot for all my questions about exponent maps: i've downloaded some floors by Bbb (who I thank a lot) and i see the maps work very well. Only, their effect is not as strong as i expected it to be (i think all arroway reflective maps have to be contrasted a bit before the use in SkIndigo). However, they work, and that's what counts!
Yes, you need high contrast textures to use as exponent maps. Also, the effect is much more noticeable when viewing a surface at grazing angles. Use the 'cube' preview scene for testing exponent maps. You will also notice the effect more when using a higher IOR.

BTW, the shadow thing is due to the exit portal. It is an Indigo issue.

Keep your posts coming. I'm look forward to more tests. I love seeing examples of what people are doing with the plugin! :D

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Pibuz
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Post by Pibuz » Fri Dec 28, 2007 12:38 am

Thanks Crojack! Yes, i modeled only the cubes, then i applied the glass block material (preset of SU - just for test) for setting the uv mapping, 0 opacity; the indigo mat is a glass preset with the same map in the diffuse channel and the bump map. That's it! :D
Easy enogh for me! :D :D :D

Thank you Whaat! I'm preparing an interior now, hope it will come out good.
Thank you for all your tips!!

One question: what if i tell you that i didn't use any exit portal in the scene? :?

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CTZn
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Post by CTZn » Fri Dec 28, 2007 1:14 am

BTW, the shadow thing is due to the exit portal. It is an Indigo issue.
I think it's Bidirectional, rather, as exposed by CoolColJ I think :)

Like you Pibuz if I want to use bidir I'll stick with an older version of Indigo; in fact I was surprised that you actually used bidir without getting any firefly ;) (for now I'm liking Hybrid only, btw I'm a Maya user)

Cheers !
obsolete asset

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Pibuz
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Post by Pibuz » Wed Jan 02, 2008 7:52 am

So, i see you love wip so that's a couple i've done in my christmas holiday spare time.
Critics are always welcome, but assume that i'm a novice user and that these are my very first "serious" shots of an interior!! :D



CTZn: thank you! in fact, the shadow problem was due to the tracing method!
Attachments
wip_2.jpg
wip_2.jpg (142.76 KiB) Viewed 3573 times
kitchen_wip_1.png
kitchen_wip_1.png (621.89 KiB) Viewed 3574 times

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Kram1032
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Post by Kram1032 » Wed Jan 02, 2008 9:14 am

really nice interiors!

About the BiDir/ExitPortal/ShadowMove things:

It's a bit strange:

Neither BiDir nor Exit Portal:
gives one way of shadows.

BiDir, but no ExitPortal:
gives an other way.

no BiDir, but ExitPortal:
gives a third way.

BiDir and ExitPortal:
gives a fourth way.

Each one is a bit different and noone knows, which is the most correct one, when having certain Sun-angles.

I don't think, it's ExitPortals, though: They where added very late.
Also BiDir was added later.... So, my guess is, that the Sun angle only is absolutely correct, if using neither BiDir nor ExitPortals....

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Whaat
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Post by Whaat » Wed Jan 02, 2008 10:34 am

nice interiors, pibuz!

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ZYX
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Post by ZYX » Wed Jan 02, 2008 3:28 pm

awesome renders! was that model done in sketchup?

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Pibuz
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Post by Pibuz » Wed Jan 02, 2008 11:30 pm

Yep: all sketchup all the time! :D
..uhm.. evermotion models, though..

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ZYX
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Post by ZYX » Fri Jan 11, 2008 4:43 pm

Well this is my first render, its not so good as many of the renders here but I'm happy with it.. (oh and there is a reversed face in one of the pieces that in that time i didn't knew how to fix...).
Attachments
chess.png
chess.png (1.17 MiB) Viewed 3332 times

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ZYX
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Post by ZYX » Fri Jan 11, 2008 5:06 pm

this is another of my renders (actually i have both of the models in the 3D warehouse if u use it...). There is a smoothing problem but I guess the model is ok...
Attachments
wii w remote.png
wii w remote.png (1.27 MiB) Viewed 3327 times

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