Indigo Renderer 4 public beta

General News and accouncements regarding the Indigo render engine
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OnoSendai
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Re: Indigo Renderer 4 public beta

Post by OnoSendai » Thu Apr 28, 2016 4:22 am

Fast SSS doesn't work on GPU yet.

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Originalplan®
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Re: Indigo Renderer 4 public beta

Post by Originalplan® » Thu Apr 28, 2016 4:24 am

OnoSendai wrote:Fast SSS doesn't work on GPU yet.
It worked well in the last version!! :D
4.31.

Ps: in 4.31 Tabulated data worked perfectly. In 4.36 first edit in Tabulated data or Scale the problem comes up.

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Re: Indigo Renderer 4 public beta

Post by Originalplan® » Thu Apr 28, 2016 4:35 am

Oscar J wrote:Works for me. Strange!
Very.Oscar can you please put a Tabulated data in the color channel and let's see if it still works on GPU.

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OnoSendai
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Re: Indigo Renderer 4 public beta

Post by OnoSendai » Thu Apr 28, 2016 5:00 am

Tabulated albedo was inadvertently broken, have fixed for next release.

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Re: Indigo Renderer 4 public beta

Post by Originalplan® » Thu Apr 28, 2016 5:33 am

OnoSendai wrote:Tabulated albedo was inadvertently broken, have fixed for next release.
Thank you Ono! ^ _ ^

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Re: Indigo Renderer 4 public beta

Post by FakeShamus » Thu Apr 28, 2016 1:09 pm

just wanted to to write to confirm that resuming a render from igi works correctly in 3.8 but not in 4 (I hadn't taken the time to reinstall the older version to check)

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Re: Indigo Renderer 4 public beta

Post by fourzeronine » Thu Apr 28, 2016 2:22 pm

Thank You!

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Re: Indigo Renderer 4 public beta

Post by fourzeronine » Thu Apr 28, 2016 6:15 pm

is motion blur not implemented yet for OpenCL rendering?

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Oscar J
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Re: Indigo Renderer 4 public beta

Post by Oscar J » Thu Apr 28, 2016 6:25 pm

Not at the moment, but will be back in there soon enough I think.

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Re: Indigo Renderer 4 public beta

Post by fourzeronine » Thu Apr 28, 2016 7:16 pm

Oscar J wrote:Not at the moment, but will be back in there soon enough I think.
Too bad! I really need it. Just grabbed a v4 upgrade license. :D

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Re: Indigo Renderer 4 public beta

Post by Zom-B » Thu Apr 28, 2016 7:27 pm

fourzeronine wrote:is motion blur not implemented yet for OpenCL rendering?
No but it has been speed up by +100% on CPU during the latest v4 builds!

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Re: Indigo Renderer 4 public beta

Post by CTZn » Fri Apr 29, 2016 3:33 am

OnoSendai wrote:Have updated all download links in the first post to v4.0.36.
Thanks, veeery nice changelog ! There's just this point, generally speaking though:
* Not writing some XML elements if they have the default values - in <mesh>, <model2> etc..
Please keep in mind that Indigo's output is the main, if not the only autonomous source for looking up new features and other XML changes. I think it's fine as long as the change will allow developers to reproduce a functional code. That said, default values in meshes & models are trivial data indeed.

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Re: Indigo Renderer 4 public beta

Post by contegufo » Fri Apr 29, 2016 7:18 am

Hi

Fast SSS; what is the parameter that determines the depth of transparency?

Thank you

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OnoSendai
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Re: Indigo Renderer 4 public beta

Post by OnoSendai » Fri Apr 29, 2016 7:21 am

contegufo wrote:Hi

Fast SSS; what is the parameter that determines the depth of transparency?

Thank you
Scattering coefficient in medium settings as per normal.

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Re: Indigo Renderer 4 public beta

Post by fourzeronine » Fri Apr 29, 2016 7:41 am

Zom-B wrote:
fourzeronine wrote:is motion blur not implemented yet for OpenCL rendering?
No but it has been speed up by +100% on CPU during the latest v4 builds!
That is great but the speed increase I am getting with the OpenCL rendering overall is fantastic. I have an animated short that I've set up in Maya and the pipeline is working great for Indigo (the viewport 2.0 and final renders both look fantastic). I have just been waiting on OpenCL integration so that I can render the whole project with a couple of Radeon Pro Duos rather than buying or renting an entire render farm. Its sort of a proof of concept and pipeline for GPU rendering.

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