SkIndigo 3.8.6.1

Announcements, requests and support regarding SkIndigo - the Sketchup / Indigo exporter.
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Pibuz
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Re: SkIndigo 3.8.6.1

Post by Pibuz » Sun Aug 10, 2014 4:11 am

seems wonderful! Thanks Ono!

EDIT 1
Just saw a thing: when I select a mesh to edit his properties a code is displayed nearby the real SU name. Is that supposed to work like that?

EDIT 2
Seems like materials are ignored for external meshes: I get no messages saying "missing material..." and in fact the material applied to the referenced object is sketchup default.

EDIT 3
I also noticed that the scale of the scattered object depends on the dimension of the geometry INSIDE the group/component. Would it be possible to make it work with the so-to-say bounding box of the component? It'd make it much easier to get the correct scale for complex models..
Attachments
mesh name.jpg

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OnoSendai
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Re: SkIndigo 3.8.6.1

Post by OnoSendai » Mon Aug 11, 2014 12:01 am

Pibuz wrote: EDIT 3
I also noticed that the scale of the scattered object depends on the dimension of the geometry INSIDE the group/component. Would it be possible to make it work with the so-to-say bounding box of the component? It'd make it much easier to get the correct scale for complex models..
Not really sure what you mean by that. Can you send me an example scene?

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Pibuz
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Re: SkIndigo 3.8.6.1

Post by Pibuz » Mon Aug 11, 2014 4:22 am

Ok here it is. Start with the first image, featuring the small cube (scattered object) and the circular base, both are components (NOT group since the "group name" SU property cannot be displayed by Indigo, can we fix that?).
1_SU.jpg
The result of the rendering is correctly this one
1.jpg
Then I tried scaling the component, say because I want to manually adjust the scale of the scattered object. First thing i do is select the component and try the scale modifier
2_SU.jpg
The following image shows the result
3_SU.jpg
But if I render I get the same image as before. No geometry modifications.

To get the correct scale I have to double click on the cube, ENTER the component (as seen in the following image)
4_SU.jpg
select all and then scale the geometry INSIDE the component
5_SU.jpg
Then I get the scaled cubes rendered.

Hope I was clear.

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OnoSendai
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Re: SkIndigo 3.8.6.1

Post by OnoSendai » Mon Aug 11, 2014 9:01 am

Thanks for the detailed explanation Pibuz, will look into it soon.

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Re: SkIndigo 3.8.6.1

Post by OnoSendai » Mon Aug 11, 2014 11:02 pm

Pibuz wrote: Just saw a thing: when I select a mesh to edit his properties a code is displayed nearby the real SU name. Is that supposed to work like that?
Have removed that 'code' now.

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Re: SkIndigo 3.8.6.1

Post by OnoSendai » Tue Aug 12, 2014 5:25 am

Hi Pibuz,
Can you please send me your carpet patch model?

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Re: SkIndigo 3.8.6.1

Post by OnoSendai » Tue Aug 12, 2014 5:52 am

Have updated the builds in-place.
Please update to the latest Indigo 3.8.8 build as well! (I just updated those)

Pibuz: This build should fix your problems:
Some information is now taken from the first instance of given component definition used as a scattering object - the non-translation part of the transformation, and the instance material.

Also added evenness setting for scattering.

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Re: SkIndigo 3.8.6.1

Post by ak-sam » Tue Aug 12, 2014 11:44 am

This is getting super awesome...can't wait to try it in my next proper scene.
Thanks for all the updates!

I attached the Fur plugin input box just for reference... The top drop-down field is a choice between "box" "leaf" "arch" "linear" and "rectangular".

Saving the preset settings is a useful feature...once I have my grass "just right" I'd like to apply it to a bunch of different sketchup models without going through the process again (could I also store my grass geometry to a default folder referenced within the Scatter menu?)

Ultimately, would it be possible to "scatter" in a regular pattern? Eg, to apply fence pickets or bricks?

Oh, and my annoying dandelion (mostly a 3d warehouse model) is attached.

CheerS!
Attachments
Fur input box.png
Sams Dandelion.zip
(360.02 KiB) Downloaded 183 times
Skindigo on 1x 6950x, 1x3970x, 6x3930k, 2x4930k, 3x5930k

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Re: SkIndigo 3.8.6.1

Post by OnoSendai » Tue Aug 12, 2014 12:37 pm

ak-sam wrote:This is getting super awesome...can't wait to try it in my next proper scene.
Thanks for all the updates!
Cheers :)
ak-sam wrote: I attached the Fur plugin input box just for reference... The top drop-down field is a choice between "box" "leaf" "arch" "linear" and "rectangular".

Saving the preset settings is a useful feature...once I have my grass "just right" I'd like to apply it to a bunch of different sketchup models without going through the process again (could I also store my grass geometry to a default folder referenced within the Scatter menu?)
I'm pretty keen to have some scattering presets built into SkIndigo - not just settings, but components as well.
For example, a grass scatter with the occasional dandelion would be awesome.
ak-sam wrote: Ultimately, would it be possible to "scatter" in a regular pattern? Eg, to apply fence pickets or bricks?
I would have thought an array modifier would be better for something like this.

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Re: SkIndigo 3.8.6.1

Post by ak-sam » Tue Aug 12, 2014 8:11 pm

What am I doing wrong here?

A problem occurred with the scene:
Scene parsing error: could not find element 'geometry_uid'. (In element 'scene / scatter'):
<scatter>
<uid>120</uid>
<name><![CDATA[grass3 on grassyscatter2]]></name>
<p... (In element 'scene / scatter'):
<scatter>
<uid>120</uid>
<name><![CDATA[grass3 on grassyscatter2]]></name>
<p...
Attachments
grass scatter problem.zip
(1.91 MiB) Downloaded 169 times
Skindigo on 1x 6950x, 1x3970x, 6x3930k, 2x4930k, 3x5930k

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OnoSendai
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Re: SkIndigo 3.8.6.1

Post by OnoSendai » Tue Aug 12, 2014 10:32 pm

You need to install the latest Indigo build.

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Re: SkIndigo 3.8.6.1

Post by OnoSendai » Thu Aug 14, 2014 12:21 am

Updated builds with initial, experimental support for scattering presets.
Currently it's just my grass preset.
Additional, better presets will be added in due course :)
Attachments
add_preset.PNG
select_scatter_preset.PNG

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Pibuz
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Re: SkIndigo 3.8.6.1

Post by Pibuz » Thu Aug 14, 2014 2:41 am

Wonderful! And no offence to Zom-B but...A-AH! We're first this time! You want it and you can't have it!!!! A-AH-AH! :lol: (sorry, I hope I won't get banned for this..)

Ono sorry: what does evennes control?

About the test: it's actually cool but I can still se some repetition, which really kills realism. I wanted to make some presets for me when I'm back from my holiday, I'm going to contribute to this for sure! As A reference there are some wonderful lawns from rendering.ru http://rendering.ru/ru_en/models/igrass ... -vol1.html

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Zom-B
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Re: SkIndigo 3.8.6.1

Post by Zom-B » Thu Aug 14, 2014 2:50 am

Pibuz wrote:Wonderful! And no offence to Zom-B but...A-AH! We're first this time! You want it and you can't have it!!!! A-AH-AH! :lol:
Well, you guys deserve it :wink:
Pibuz wrote:About the test: it's actually cool but I can still se some repetition, which really kills realism.
Yes, regarding that other Scatter PlugIns have for example a Noise falloff for the randomness!
By this for example scale is also controlled by some noise map, Fractal Breakup called in Surface SPREAD for example (Page 15: http://www.c4d-jack.de/html/downloads/s ... Manual.pdf).
Nature doesn't spread uniformly ;)
polygonmanufaktur.de

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Oscar J
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Re: SkIndigo 3.8.6.1

Post by Oscar J » Thu Aug 14, 2014 2:53 am

Where the heck do you find all those pdf's?

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