SkIndigo 3.8.6.1
Re: SkIndigo 3.8.6.1
seems wonderful! Thanks Ono!
EDIT 1
Just saw a thing: when I select a mesh to edit his properties a code is displayed nearby the real SU name. Is that supposed to work like that?
EDIT 2
Seems like materials are ignored for external meshes: I get no messages saying "missing material..." and in fact the material applied to the referenced object is sketchup default.
EDIT 3
I also noticed that the scale of the scattered object depends on the dimension of the geometry INSIDE the group/component. Would it be possible to make it work with the so-to-say bounding box of the component? It'd make it much easier to get the correct scale for complex models..
EDIT 1
Just saw a thing: when I select a mesh to edit his properties a code is displayed nearby the real SU name. Is that supposed to work like that?
EDIT 2
Seems like materials are ignored for external meshes: I get no messages saying "missing material..." and in fact the material applied to the referenced object is sketchup default.
EDIT 3
I also noticed that the scale of the scattered object depends on the dimension of the geometry INSIDE the group/component. Would it be possible to make it work with the so-to-say bounding box of the component? It'd make it much easier to get the correct scale for complex models..
Re: SkIndigo 3.8.6.1
Not really sure what you mean by that. Can you send me an example scene?Pibuz wrote: EDIT 3
I also noticed that the scale of the scattered object depends on the dimension of the geometry INSIDE the group/component. Would it be possible to make it work with the so-to-say bounding box of the component? It'd make it much easier to get the correct scale for complex models..
Re: SkIndigo 3.8.6.1
Ok here it is. Start with the first image, featuring the small cube (scattered object) and the circular base, both are components (NOT group since the "group name" SU property cannot be displayed by Indigo, can we fix that?).
To get the correct scale I have to double click on the cube, ENTER the component (as seen in the following image) select all and then scale the geometry INSIDE the component Then I get the scaled cubes rendered.
Hope I was clear.
The result of the rendering is correctly this one
Then I tried scaling the component, say because I want to manually adjust the scale of the scattered object. First thing i do is select the component and try the scale modifier
The following image shows the result
But if I render I get the same image as before. No geometry modifications.
To get the correct scale I have to double click on the cube, ENTER the component (as seen in the following image) select all and then scale the geometry INSIDE the component Then I get the scaled cubes rendered.
Hope I was clear.
Re: SkIndigo 3.8.6.1
Thanks for the detailed explanation Pibuz, will look into it soon.
Re: SkIndigo 3.8.6.1
Have removed that 'code' now.Pibuz wrote: Just saw a thing: when I select a mesh to edit his properties a code is displayed nearby the real SU name. Is that supposed to work like that?
Re: SkIndigo 3.8.6.1
Hi Pibuz,
Can you please send me your carpet patch model?
Can you please send me your carpet patch model?
Re: SkIndigo 3.8.6.1
Have updated the builds in-place.
Please update to the latest Indigo 3.8.8 build as well! (I just updated those)
Pibuz: This build should fix your problems:
Some information is now taken from the first instance of given component definition used as a scattering object - the non-translation part of the transformation, and the instance material.
Also added evenness setting for scattering.
Please update to the latest Indigo 3.8.8 build as well! (I just updated those)
Pibuz: This build should fix your problems:
Some information is now taken from the first instance of given component definition used as a scattering object - the non-translation part of the transformation, and the instance material.
Also added evenness setting for scattering.
Re: SkIndigo 3.8.6.1
This is getting super awesome...can't wait to try it in my next proper scene.
Thanks for all the updates!
I attached the Fur plugin input box just for reference... The top drop-down field is a choice between "box" "leaf" "arch" "linear" and "rectangular".
Saving the preset settings is a useful feature...once I have my grass "just right" I'd like to apply it to a bunch of different sketchup models without going through the process again (could I also store my grass geometry to a default folder referenced within the Scatter menu?)
Ultimately, would it be possible to "scatter" in a regular pattern? Eg, to apply fence pickets or bricks?
Oh, and my annoying dandelion (mostly a 3d warehouse model) is attached.
CheerS!
Thanks for all the updates!
I attached the Fur plugin input box just for reference... The top drop-down field is a choice between "box" "leaf" "arch" "linear" and "rectangular".
Saving the preset settings is a useful feature...once I have my grass "just right" I'd like to apply it to a bunch of different sketchup models without going through the process again (could I also store my grass geometry to a default folder referenced within the Scatter menu?)
Ultimately, would it be possible to "scatter" in a regular pattern? Eg, to apply fence pickets or bricks?
Oh, and my annoying dandelion (mostly a 3d warehouse model) is attached.
CheerS!
- Attachments
-
- Sams Dandelion.zip
- (360.02 KiB) Downloaded 183 times
Skindigo on 1x 6950x, 1x3970x, 6x3930k, 2x4930k, 3x5930k
Re: SkIndigo 3.8.6.1
Cheersak-sam wrote:This is getting super awesome...can't wait to try it in my next proper scene.
Thanks for all the updates!
I'm pretty keen to have some scattering presets built into SkIndigo - not just settings, but components as well.ak-sam wrote: I attached the Fur plugin input box just for reference... The top drop-down field is a choice between "box" "leaf" "arch" "linear" and "rectangular".
Saving the preset settings is a useful feature...once I have my grass "just right" I'd like to apply it to a bunch of different sketchup models without going through the process again (could I also store my grass geometry to a default folder referenced within the Scatter menu?)
For example, a grass scatter with the occasional dandelion would be awesome.
I would have thought an array modifier would be better for something like this.ak-sam wrote: Ultimately, would it be possible to "scatter" in a regular pattern? Eg, to apply fence pickets or bricks?
Re: SkIndigo 3.8.6.1
What am I doing wrong here?
A problem occurred with the scene:
Scene parsing error: could not find element 'geometry_uid'. (In element 'scene / scatter'):
<scatter>
<uid>120</uid>
<name><![CDATA[grass3 on grassyscatter2]]></name>
<p... (In element 'scene / scatter'):
<scatter>
<uid>120</uid>
<name><![CDATA[grass3 on grassyscatter2]]></name>
<p...
- Attachments
-
- grass scatter problem.zip
- (1.91 MiB) Downloaded 169 times
Skindigo on 1x 6950x, 1x3970x, 6x3930k, 2x4930k, 3x5930k
Re: SkIndigo 3.8.6.1
You need to install the latest Indigo build.
Re: SkIndigo 3.8.6.1
Updated builds with initial, experimental support for scattering presets.
Currently it's just my grass preset.
Additional, better presets will be added in due course
Currently it's just my grass preset.
Additional, better presets will be added in due course
Re: SkIndigo 3.8.6.1
Wonderful! And no offence to Zom-B but...A-AH! We're first this time! You want it and you can't have it!!!! A-AH-AH! (sorry, I hope I won't get banned for this..)
Ono sorry: what does evennes control?
About the test: it's actually cool but I can still se some repetition, which really kills realism. I wanted to make some presets for me when I'm back from my holiday, I'm going to contribute to this for sure! As A reference there are some wonderful lawns from rendering.ru http://rendering.ru/ru_en/models/igrass ... -vol1.html
Ono sorry: what does evennes control?
About the test: it's actually cool but I can still se some repetition, which really kills realism. I wanted to make some presets for me when I'm back from my holiday, I'm going to contribute to this for sure! As A reference there are some wonderful lawns from rendering.ru http://rendering.ru/ru_en/models/igrass ... -vol1.html
Re: SkIndigo 3.8.6.1
Well, you guys deserve itPibuz wrote:Wonderful! And no offence to Zom-B but...A-AH! We're first this time! You want it and you can't have it!!!! A-AH-AH!
Yes, regarding that other Scatter PlugIns have for example a Noise falloff for the randomness!Pibuz wrote:About the test: it's actually cool but I can still se some repetition, which really kills realism.
By this for example scale is also controlled by some noise map, Fractal Breakup called in Surface SPREAD for example (Page 15: http://www.c4d-jack.de/html/downloads/s ... Manual.pdf).
Nature doesn't spread uniformly
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Re: SkIndigo 3.8.6.1
Where the heck do you find all those pdf's?
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