I've just upgraded to v3 of Indigo and it's a huge improvement - love it!
However, I'm having a problem with external OBJ files. In Indigo v2 I had a scene set up which had several trees referenced in and it worked really well. Now, when using v3 and after using the 'Edit Active Mesh' referencing in SkIndigo, the trees won't show up! The trees are in the OpenGL preview (and to scale), but not in the rendered scene.
I tried a test scene and noticed something a bit strange. When referencing one tree in with basic colours for the bark and leaves the external OBJ shows up. However, if I apply a texture to it then those elements of the tree disappear.
Tree.png [ 214.68 KiB | Viewed 877 times ]
The above render has just plain colours assigned for the bark and leaves. I have a test swatch beneath the tree also
Tree2.png [ 203.01 KiB | Viewed 877 times ]
This one has the leaf colour replaced by a leaf texture and it disappears!! The swatch has also gone.
Am I missing something crucial? I thought I'd followed all the steps right! :-p Please help!