Announcements, requests and support regarding SkIndigo - the Sketchup / Indigo exporter.
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Whaat
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by Whaat » Wed Apr 18, 2012 4:05 am
Pibuz wrote:Posted to let you know that the SU shadows preview is not matched by the Indigo rendered shadows..
Don't know if it's a SkIndigo or Indigo issue..
Hi Pibuz,
I think it's an Indigo issue. You have you tried both non-bidir and bidir modes to see if there is a difference? Is it only with exit portals?
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Whaat
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by Whaat » Wed Apr 18, 2012 4:07 am
Pibuz wrote:..BUT another issue: what's that?
Note that if I render the window separately it all goes fine..
Hi Pibuz,
I don't think it's a SkIndigo thing. Try doing a Model->Fix Problems and see if that helps.
If not, look for reversed faces or bad geometry. Otherwise, try posting it as in Indigo bug and send the scene to Nick.
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Pibuz
- Posts: 2646
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- Location: Padua, Italy
- 3D Software: SketchUp
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by Pibuz » Wed Apr 18, 2012 4:14 am
Hi Dale!
1. The shadows thing happens both with bidir and non-bidir methods, and there are no exit portals in the scene.
2. Model->fix problems didn't find anything to fix; on the other hand, the geometry is still quite simple. There is no bad geometry, nor overlapping of surfaces at all (double check): on the contrary, I left a 5mm gap between the glass and the surrounding walls. I've sent the scene to support, thanks!
..still interested in the shadows issue yet.. That was the exact problem I had when I used Exit POrtals, as you said..
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OnoSendai
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by OnoSendai » Wed Apr 18, 2012 4:25 am
Pibuz wrote:Hi Dale!
1. The shadows thing happens both with bidir and non-bidir methods, and there are no exit portals in the scene.
2. Model->fix problems didn't find anything to fix; on the other hand, the geometry is still quite simple. There is no bad geometry, nor overlapping of surfaces at all (double check): on the contrary, I left a 5mm gap between the glass and the surrounding walls. I've sent the scene to support, thanks!
..still interested in the shadows issue yet.. That was the exact problem I had when I used Exit POrtals, as you said..
Is the glass double-glazed?
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Pibuz
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by Pibuz » Wed Apr 18, 2012 4:30 am
Hi Ono, no it's simple glass cube, 2cm thick.
..are you referring to dark tris or shadows issue?
(btw, it's the same scene I just sent to support)
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OnoSendai
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by OnoSendai » Wed Apr 18, 2012 4:43 am
Looking at the dark tri issue. I have your scene thanks.
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OnoSendai
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by OnoSendai » Thu Apr 19, 2012 2:14 am
Hi Pibuz,
Issue is fixed for the next release. Thanks for the bug report!
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