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SkIndigo 3.2.8

Posted: Thu Feb 23, 2012 4:37 pm
by Whaat
This is a release candidate for 3.2 stable. Requires Indigo 3.2.0.

#Version 3.2.8

#Changed: emitting materials and Linked IGM materials cannot be previewed using the sphere model
#Fixed: default window size for mesh editor and shader editor
#Fixed: no longer forcing maximized window when launching Indigo
#Fixed: export and IGM import of texture smoothing option
#Changed: invalid paths for image components will still render but with white albedo
#Changed: warning messages for invalid paths for image components now give more information
#Fixed: issue with regular tabulated spectra data sometimes becoming corrupted
#Fixed: simple UI mode inadvertently setting default exponent value to 1

Please report any bugs and error messages found in the Ruby Console Window.

Thanks for testing!
Enjoy!

SkIndigo 3.2.8 Windows Installer
SkIndigo 3.2.8 Mac Installer

Re: SkIndigo 3.2.8

Posted: Fri Feb 24, 2012 1:48 am
by Voytech
Awaiting OS X version :)

Re: SkIndigo 3.2.8

Posted: Sat Feb 25, 2012 2:40 pm
by Whaat
Voytech wrote:Awaiting OS X version :)
It's up.

Re: SkIndigo 3.2.8

Posted: Wed Feb 29, 2012 1:28 am
by lycium
Thx for ploughing through all my annoying requests Dale, great release :)

Re: SkIndigo 3.2.8

Posted: Wed Mar 14, 2012 10:05 am
by Frutiger
No complaints from this user. Runs clean as a whistle so far!

Re: SkIndigo 3.2.8

Posted: Wed Mar 14, 2012 7:54 pm
by nhux
hello, I'm new on forum,

some bug for mac skindigo:
error when importing materials from the website,
very slow to change settings hdr maps
if you reduce the window of the materials it disappears

sorry for my english, thanks

nhux

Re: SkIndigo 3.2.8

Posted: Tue Mar 20, 2012 5:37 am
by Pibuz
There's a little bug with the path of additional textures.

If I move the additional texture location to another folder, the ".." button turns red. That's ok.
Now if I specify the same texture in its new path, the texture is invalid. It's sufficient to change the base name of the additional texture and it is accepted again.

Re: SkIndigo 3.2.8

Posted: Wed Mar 21, 2012 2:28 am
by Whaat
Pibuz wrote:There's a little bug with the path of additional textures.

If I move the additional texture location to another folder, the ".." button turns red. That's ok.
Now if I specify the same texture in its new path, the texture is invalid. It's sufficient to change the base name of the additional texture and it is accepted again.
Noted. Thanks!

Re: SkIndigo 3.2.8

Posted: Mon Mar 26, 2012 3:11 pm
by kwistenbiebel
Hi Dale,

I have two observations , they might be render core related not sure.

1. everything below the horizon is represented black in the output, even when no ground surface is modeled.
It used to be the colour of the sky.

2. My renders seem to show a circular pattern that looks like a Photo lens aberration.
It is very prominent in glass , especially when using a very high focal length (400 m) for 'almost' elevational views.

See image:

Re: SkIndigo 3.2.8

Posted: Mon Mar 26, 2012 4:09 pm
by CTZn
Hi kwistenbiebel, my excuses to Dale and you for my repeated interpositions. For quickness sake, you know ;)

The ground in the new sky model was added in Indigo 3.2.3. The update to Indigo 3.2.9 is recommended. Note that the Indigo 3.2.9 installer is embedding the SkIndigo 3.2.8 installer.

Likewise, the latest tracing precision improvements in Indigo 3.2.9 may probably have a positive impact on the circular artifact.

Indigo Renderer 3.2.9

Re: SkIndigo 3.2.8

Posted: Mon Mar 26, 2012 6:31 pm
by kwistenbiebel
Hi CTZn,

Please be welcome to jump in :)...
Updating to 3.2.9 just solved it all :),
Thank you so much :)

Re: SkIndigo 3.2.8

Posted: Mon Mar 26, 2012 10:40 pm
by OnoSendai
kwistenbiebel wrote:Hi Dale,

I have two observations , they might be render core related not sure.

1. everything below the horizon is represented black in the output, even when no ground surface is modeled.
It used to be the colour of the sky.

2. My renders seem to show a circular pattern that looks like a Photo lens aberration.
It is very prominent in glass , especially when using a very high focal length (400 m) for 'almost' elevational views.

See image:
Hi kwistenbiebel,
Can you please send me this scene in PIGS format?
Thanks!

Re: SkIndigo 3.2.8

Posted: Mon Apr 09, 2012 3:45 pm
by kwistenbiebel
OnoSendai wrote:
Hi kwistenbiebel,
Can you please send me this scene in PIGS format?
Thanks!
Hi Ono,
With the latest built, the issue is totally resolved.
I could still send the file to you if you need it , however...it is huge in file size :)

Re: SkIndigo 3.2.8

Posted: Tue Apr 17, 2012 10:25 pm
by Pibuz
Posted to let you know that the SU shadows preview is not matched by the Indigo rendered shadows..
Don't know if it's a SkIndigo or Indigo issue..

Re: SkIndigo 3.2.8

Posted: Wed Apr 18, 2012 2:17 am
by Pibuz
..BUT another issue: what's that? :)

Note that if I render the window separately it all goes fine.. :?