Problems with instanced lights
Problems with instanced lights
I'm noticing that with skindigo 3.2 whenever I copy a component with a light source inside it, only the instances actually render as light sources, the original component definition does not emit any light. I have attached a sample image demonstrating this. All the objects in the scene are the same component, simply placed and copied, not edited in any way.
Re: Problems with instanced lights
Thank you for the report. I think this was reported previously but I thought that I had fixed it. Now, it is clear to me what the problem is. Seing as this is a pretty critical bug, I will put out a fixed version very soon.Aflac wrote:I'm noticing that with skindigo 3.2 whenever I copy a component with a light source inside it, only the instances actually render as light sources, the original component definition does not emit any light. I have attached a sample image demonstrating this. All the objects in the scene are the same component, simply placed and copied, not edited in any way.
EDIT: 3.2.1 is out and this bug should now be squashed. Thanks for your patience.
Re: Problems with instanced lights
Thanks Whaat!
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