Hello again, Skindigoers.
I seem to be having some trouble with controlling the amount of light that comes out of some fluorescent tubes. They seem to be so powerful, they're out-shining the sun. At first, I thought there was an issue with the sun, but the sun is doing just fine, he just can't keep up with these crazy lights.
I have set the Emission Scale on the material assigned to the fluorescents to be 1 Lumen (when they should be something like 1500!), but they still are ridiculously bright.
Anyone have any hints?
Lighting Issues
Re: Lighting Issues
Strange...it works fine for me. Can you post a simple scene that shows the issue so I can test?Frutiger wrote:Hello again, Skindigoers.
I seem to be having some trouble with controlling the amount of light that comes out of some fluorescent tubes. They seem to be so powerful, they're out-shining the sun. At first, I thought there was an issue with the sun, but the sun is doing just fine, he just can't keep up with these crazy lights.
I have set the Emission Scale on the material assigned to the fluorescents to be 1 Lumen (when they should be something like 1500!), but they still are ridiculously bright.
Anyone have any hints?
Re: Lighting Issues
Yes I can!Whaat wrote:Strange...it works fine for me. Can you post a simple scene that shows the issue so I can test?
The thing I should've mentioned is that there's many of these lights I was mentioning. My understanding of how indigo handles emitting textures is not terribly in depth.
Here's a dropbox link to the .igs file.
Re: Lighting Issues
Might it be the geometry of the lights? I've made three tubes shaped like fluorescent blubs and then set them in their boxes in the ceiling. Is there a chance that it's just too much surface area?
Which leads to a question: how can I accurate model the power of lighting sources if the surface area of the light dramatically sways the amount of light emitted? Is there a proper surface area for different lights?
Which leads to a question: how can I accurate model the power of lighting sources if the surface area of the light dramatically sways the amount of light emitted? Is there a proper surface area for different lights?
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