It depends on what you want to achieve: glossy renders as a blurry glass, so it lets less light pass through.
BTW, I noticed a strange thing, so excuse the odd question: is your model very far from the origin of SU default axis?
2 questions
Re: 2 questions
In fact it is quite far, like 50 meters. What is the thing you noticed?
SketchUp 8 / Windows 7 x64 / Indigo 3.0.14 / i7 CPU Q720 @ 1.60 GHz / 4.00 GB RAM / NVIDIA GeForce GT 230M
Re: 2 questions
50 meters don't seem to be a problem.
I was recently using a geo-referenced (very simple) model, which was something about hundreds of km away from SU origin. My glasses rendered black, even if they were correctly set and modeled.
So I was assuming that could be your issue too.
Maybe try moving your geometry towards the default SU origin. Have you moved the default axes? You can reset their position right-clicking on the current axes and selecting "reset".
I was recently using a geo-referenced (very simple) model, which was something about hundreds of km away from SU origin. My glasses rendered black, even if they were correctly set and modeled.
So I was assuming that could be your issue too.
Maybe try moving your geometry towards the default SU origin. Have you moved the default axes? You can reset their position right-clicking on the current axes and selecting "reset".
Who is online
Users browsing this forum: No registered users and 17 guests