No displacement in instanced components.
No displacement in instanced components.
I am using Indigo 3.0.10 and Skindigo 3.0.10 and I noticed that any textures I have with displacement enabled stop subdividing when I put them inside a component and enable instancing. Is this a bug or is there something else I need to do?
Re: No displacement in instanced components.
Hi, this is a bug. I'm not sure if it is a new bug in SkIndigo 3.0.10 or if it's been around for awhile. I'll put it on my high priority fix list.Aflac wrote:I am using Indigo 3.0.10 and Skindigo 3.0.10 and I noticed that any textures I have with displacement enabled stop subdividing when I put them inside a component and enable instancing. Is this a bug or is there something else I need to do?
Re: No displacement in instanced components.
I try "old" 2.4.13 (Indigo & SkIndigo)... same bug.Whaat wrote:Hi, this is a bug. I'm not sure if it is a new bug in SkIndigo 3.0.10 or if it's been around for awhile. I'll put it on my high priority fix list.Aflac wrote:I am using Indigo 3.0.10 and Skindigo 3.0.10 and I noticed that any textures I have with displacement enabled stop subdividing when I put them inside a component and enable instancing. Is this a bug or is there something else I need to do?
test: instanced objects on the right have constant displacement!
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Re: No displacement in instanced components.
Do you happen to be using view-dependent displacement (ie the pixel threshold more than 0)? I have gotten errors related to that when using instances in Blendigo.
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Re: No displacement in instanced components.
That's because view-dependent displacement means that the object is divided according to its visibility and distance from camera, so objects at different distances/angles will be subdivided differently. This creates a problem for instances because they are all using the same mesh data. View-dependent subdivision is incompatible with the basic principle behind instances. Not really a bug, just a limitation of instances as a whole.FakeShamus wrote:Do you happen to be using view-dependent displacement (ie the pixel threshold more than 0)? I have gotten errors related to that when using instances in Blendigo.
Re: No displacement in instanced components.
yes... have senseStompinTom wrote:That's because view-dependent displacement means that the object is divided according to its visibility and distance from camera, so objects at different distances/angles will be subdivided differently. This creates a problem for instances because they are all using the same mesh data. View-dependent subdivision is incompatible with the basic principle behind instances. Not really a bug, just a limitation of instances as a whole.
but
<view_dependent_subdivision>false</view_dependent_subdivision> on *-meshes.igs file don't works
...
i thinks view_dependent should not be a mesh's parameter (or material's) but a camera's parameter... like focus!
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