Why my renderer art does not look like real? Please Help!
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- Posts: 37
- Joined: Sat Apr 23, 2011 4:36 pm
Why my renderer art does not look like real? Please Help!
I set MNCR as 2000. SSF as 3, SPP reached 3500, but still look like a fake renderer art!
And is quite noisy! i think ya'll can see that! i have no idea to solve that!
Anyone out there please help!
And is quite noisy! i think ya'll can see that! i have no idea to solve that!
Anyone out there please help!
Re: Why my renderer art does not look like real? Please Help
Hi williamhhf,
nice image so far
Here are a few things that will make it look more realistic:
- the floor and walls are way too reflective, imho
- relative scale is very important. Your desk looks gigantic, compared to the bed
nice image so far
Here are a few things that will make it look more realistic:
- the floor and walls are way too reflective, imho
- relative scale is very important. Your desk looks gigantic, compared to the bed
- fractal.design
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- Joined: Wed Sep 08, 2010 4:38 pm
Re: Why my renderer art does not look like real? Please Help
I agree with fused, looking pretty good so far.
If you want realism, you need realistic detailing, proportion, lighting and materiality.
as fused says, make sure the scale is correct. your desk looks chunky.
Use realistic lighting emmiters (make lamps and bulbs).
Make sure the materials are spot on (and maybe add more of slightly different types)
Noise: Have you tried the different render modes out?
If you want realism, you need realistic detailing, proportion, lighting and materiality.
as fused says, make sure the scale is correct. your desk looks chunky.
Use realistic lighting emmiters (make lamps and bulbs).
Make sure the materials are spot on (and maybe add more of slightly different types)
Noise: Have you tried the different render modes out?
Re: Why my renderer art does not look like real? Please Help
Hi
Also make the floor tiles smaller (exponent maybe 1k - 10k).
Use aperture diffraction and post process diffraction and camera f between 2 - 16 or so.
Also MLT bidir with hybrid (hybrid seems to be faster even if it shows lower samples/s).
Model some ruffles to bed fabrics and blanket.
Also make the floor tiles smaller (exponent maybe 1k - 10k).
Use aperture diffraction and post process diffraction and camera f between 2 - 16 or so.
Also MLT bidir with hybrid (hybrid seems to be faster even if it shows lower samples/s).
Model some ruffles to bed fabrics and blanket.
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- Joined: Sat Apr 23, 2011 4:36 pm
Re: Why my renderer art does not look like real? Please Help
Hi everybody, thx for the reply, cuz im new in Skindigo, so might alot of things to ask u guys! plus my english are sucks!
To fused : Thx for the comment, actually the wall i set to diffuse material, and the size of the table and bed is a match scale, cuz i set the camera mode by "field of view", maybe that stretch off the exact prespective scale.
To fractal.design : the only thing make me confuse in Skindigo, are those material setting, i really have no idea how to set them to look real! i just render with MLT mode. As u said, "if you want realism, you need realistic detailing, propotion, lighting and materiality", this is what im looking for! If u have any detail abt material setting, i would like to hear from you.
To Meelis : The tile size dimension is 600mm x 300mm, gap is 5mm, like as i said above may be im using Field Of View. The exponent is 10k.
and sorry what is and where the post process diffraction? my tracing method shown only Bidirectional MLT, dint see any hybrid written down there!
To fused : Thx for the comment, actually the wall i set to diffuse material, and the size of the table and bed is a match scale, cuz i set the camera mode by "field of view", maybe that stretch off the exact prespective scale.
To fractal.design : the only thing make me confuse in Skindigo, are those material setting, i really have no idea how to set them to look real! i just render with MLT mode. As u said, "if you want realism, you need realistic detailing, propotion, lighting and materiality", this is what im looking for! If u have any detail abt material setting, i would like to hear from you.
To Meelis : The tile size dimension is 600mm x 300mm, gap is 5mm, like as i said above may be im using Field Of View. The exponent is 10k.
and sorry what is and where the post process diffraction? my tracing method shown only Bidirectional MLT, dint see any hybrid written down there!
Re: Why my renderer art does not look like real? Please Help
Post process diffraction is at "camera settings tab", named "post process" (on / of)
I press render from exporter, then when indigo renders i go to file menu and save as pigs with name x (x.pigs),
Then i right mouse click on x.pigs file and from 7-zip --> extract to folder x,
then go to x folder and open file named x.igs with WordPad or something,
then ctrl+A select all and ctrl+C,
then open notepad and ctrl+V paste, then save as x-better-readable.igs,
then search line <super_sample_factor>2</super_sample_factor>
under that paste <hybrid>true</hybrid>
and save the file,
then open indigo and open x-better-readable.igs file and press render.
I press render from exporter, then when indigo renders i go to file menu and save as pigs with name x (x.pigs),
Then i right mouse click on x.pigs file and from 7-zip --> extract to folder x,
then go to x folder and open file named x.igs with WordPad or something,
then ctrl+A select all and ctrl+C,
then open notepad and ctrl+V paste, then save as x-better-readable.igs,
then search line <super_sample_factor>2</super_sample_factor>
under that paste <hybrid>true</hybrid>
and save the file,
then open indigo and open x-better-readable.igs file and press render.
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Re: Why my renderer art does not look like real? Please Help
To Meelis : My Indigo was 2.6.1 version, i don't think have "post process" setting. And the hybrid method u teach me is not working! cuz is in my 'pigs file is shown (hybrid>false<hybrid), i just have change to "true".
Let me try 1st, anyway thx to ur guide Meelis!
Let me try 1st, anyway thx to ur guide Meelis!
Re: Why my renderer art does not look like real? Please Help
Yes change to true.
Maybe there is option in exporter also, i didn't find it from blendigo 2.4.13
Of course hybrid might not be faster for your scene but doesn't kill to test it out.
Maybe there is option in exporter also, i didn't find it from blendigo 2.4.13
Of course hybrid might not be faster for your scene but doesn't kill to test it out.
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Re: Why my renderer art does not look like real? Please Help
To Meelis : Thx for the advice, i think i solve this problem! but i render the other scene, please judge me!
Re: Why my renderer art does not look like real? Please Help
You could use lens shift to pan the image up a bit, it would be nicer to see some complete chairs.
The kitchen may need more lighting (lamps).
The kitchen may need more lighting (lamps).
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- Joined: Sat Apr 23, 2011 4:36 pm
Re: Why my renderer art does not look like real? Please Help
To CTZn : Im sorry, how to use lens shift? im still new to SKindigo! THX!
Re: Why my renderer art does not look like real? Please Help
I am sorry I am newer than you at SkIndigo Okay I assume it's not in the camera section of the editor...
Well, too much ceiling and not enough furnitures is what I meant
Well, too much ceiling and not enough furnitures is what I meant
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