The Roughness setting in the SkIndigo Material Editor, does that affect smoothing or what does it do exactly?
While on the topic of smoothing, why do some smoothed models appear faceted in Indigo?
Roughness setting in Exporter
Re: Roughness setting in Exporter
Dag Coen.
The roughness setting affects the, well, roughness of materials. Er, I'm gonna do this in Dutch. Much easier. Sorry, people!
Goed. Met de 'roughness'-parameter bepaal je hoe ruw je materiaal is. Laag: scherpe reflecties (kleine highlights). Hoog: diffuse reflecties (grote higlights).
Does that make sense?
The roughness setting affects the, well, roughness of materials. Er, I'm gonna do this in Dutch. Much easier. Sorry, people!
Goed. Met de 'roughness'-parameter bepaal je hoe ruw je materiaal is. Laag: scherpe reflecties (kleine highlights). Hoog: diffuse reflecties (grote higlights).
Does that make sense?
Re: Roughness setting in Exporter
Roughness sets the more or less shininess of the material's surface.
It is a very low-accuracy parameter: I strongly suggest you switch to the "pro" UI via the UI button.
The equivalent value will be "exponent".
It is a very low-accuracy parameter: I strongly suggest you switch to the "pro" UI via the UI button.
The equivalent value will be "exponent".
Re: Roughness setting in Exporter
Interesting. I had seen and tried the UI button, but hadn't noticed that particular difference. I thought this was more of an expand/collapse button.
@Stinkie: Yes this makes sense. I guess you could say that in a way this refers to smoothness, but inherent to the material, not the geometry it is applied to.
Thanks!
@Stinkie: Yes this makes sense. I guess you could say that in a way this refers to smoothness, but inherent to the material, not the geometry it is applied to.
Thanks!
Re: Roughness setting in Exporter
[quote="Coen Naninck"@Stinkie: Yes this makes sense. I guess you could say that in a way this refers to smoothness, but inherent to the material, not the geometry it is applied to.[/quote]
Yeah. Oh, unlike Pibuz, I do find the 'simple UI' with its roughness/reflection sliders very useful. I usually start out from one of the material presets, and then tweak using the sliders. But then I don't need to emulate real-life materials.
Yeah. Oh, unlike Pibuz, I do find the 'simple UI' with its roughness/reflection sliders very useful. I usually start out from one of the material presets, and then tweak using the sliders. But then I don't need to emulate real-life materials.
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