how to avoid this problem?

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compadrelucas
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Joined: Sun Sep 27, 2009 12:24 pm

how to avoid this problem?

Post by compadrelucas » Wed Mar 23, 2011 9:16 am

Can Anyone point me in the right direction?
I use skindigo and I am working on some techniques to recreate perforated stickers. I am doing OK, but there is a problem with one last panel. The albedo map and the clip map are projected onto a surface, but the render shows a distortion on the clip map. I am placing it the wrong way, but can't find how to work around this problem.

I figure it has to do with the logic in UV mapping. I am doing something ilogical but I can't arrive at the right conclusion.

Thanks!

Indigo Rules.
Attachments
Imagen 5.jpg
the clip map is placed in the same size and position as the albedo map. both are projected textures. the shape was done using sandbox tools.
Imagen 2.jpg
the image is projected onto the surface. the clip map is the same size and place as the albedo map.

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compadrelucas
Posts: 41
Joined: Sun Sep 27, 2009 12:24 pm

Re: how to avoid this problem? SOLVED

Post by compadrelucas » Thu Mar 24, 2011 2:17 am

SOlved it. I was using the skindigo UV mapping tools wrong. there was need for hasle ion placing maps as long as both images were the same size and both were painted in the same planes.

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