XSI2Indigo

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Do you want a XSI2Indigo?

Poll ended at Wed Aug 09, 2006 1:33 am

Yes
8
80%
No
2
20%
 
Total votes: 10

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rgigante
Posts: 326
Joined: Wed Jun 28, 2006 6:46 am
Location: Italy

Post by rgigante » Fri Sep 22, 2006 10:20 am

Thanks Bullseye...let's see what the other folks say too ;)

Just a lil screenshots showing in-progress stage.

UV Coords fixed - 5'
Image

http://img69.imageshack.us/img69/4525/uvcoorsoknk5.jpg

UI Integration - XSI2Indigo & Camera CustomProperty - 5'
Image
http://img182.imageshack.us/img182/2205 ... ha5du1.jpg




Regards, Riccardo.

Bullseye
Posts: 11
Joined: Thu Aug 31, 2006 4:16 pm

Post by Bullseye » Fri Sep 22, 2006 5:57 pm

Awesome Ricardo,
All I needs a week off and I'll be playing with this baby !!
Its looking good.

So hows it work, do you just run the .js script and its already to roll ?
Does it use standard XSI shaders or are the indigo shaders ?

cheers mate your doing a great job ")

User avatar
rgigante
Posts: 326
Joined: Wed Jun 28, 2006 6:46 am
Location: Italy

Post by rgigante » Fri Sep 22, 2006 6:17 pm

Hi Bullseye,

thanks ;) but hope to show you as soon as possible an alpha version. It's not a script, it's a C++ compiled plug-in and in my vision it will use a combination of XSI shaders and Indigo ones. It means, for example, that you should add to an existing material or a object or a cluster a CustomerProperty related to Indigo material in which u can define all the indigo's shader parameters that cant' be found in the standard XSI material definition.

More to come.

Best regards, R.

User avatar
rgigante
Posts: 326
Joined: Wed Jun 28, 2006 6:46 am
Location: Italy

Post by rgigante » Fri Sep 22, 2006 9:22 pm

Hi Bullseye,

due to my night-thinking, this morning i've changed the code and i've resetted the XSI coords-sys to standard XYZ... and everything works perfectly.


Thanks again, R.

debris
Posts: 23
Joined: Tue Sep 26, 2006 8:14 pm
Contact:

Post by debris » Tue Sep 26, 2006 8:19 pm

Thanks Mr. R!!

I can't wait to test your XSI exporter. The idea with the custom property is great to have access to all indigo features, that can't be controlled by XSI/MR shader parameters.

m1j
Posts: 45
Joined: Fri Sep 22, 2006 12:05 pm
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I look forward

Post by m1j » Fri Sep 29, 2006 8:26 am

I am glad to hear of an XSI plug in. I have been trying to find a simple way to move my work from XSI to indigo. Thought about using a stand alone converter for the dotXSI files.

I am sure however that you are doing this for XSI 5 and I do not have it yet. I am still useing 4.2 and have found that there is big compatibility issues in plugins between the two.

My efferts where goung to be script based and would use the basic XSI materials directly. I have only been gathering information for the moment. My goal is to take past XSI work and rerender them in indigo. Lights would be turned into meshlights based on the area light of XSI. If area was not selected on a light then a sphere of one unit would be used.

I wanted to do as little changing to my scenes as possible.

Will still be looking forward to your plugin.

t_hnx
Posts: 1
Joined: Sun Oct 15, 2006 8:10 pm
Contact:

Ricardo made my day

Post by t_hnx » Sun Oct 15, 2006 8:29 pm

Hi Ricardo! another xsi user here
I'm thrilled to hear of an xsi plug in and i'm wondering if it will work on linux version too.
Many thanks for your work and i'm looking forward to your plugin
Indigo+linux+XSI =P~

User avatar
rgigante
Posts: 326
Joined: Wed Jun 28, 2006 6:46 am
Location: Italy

Post by rgigante » Sun Oct 15, 2006 9:46 pm

Hi dears,

XSI2Indigo is still under development. Sorry not to have given any update in the previous week, but had to (unfortunely) lower the "process priority".

Hope to start coding again in the very next days ;)

Be patient and take care.

Riccardo

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scaron
Posts: 15
Joined: Tue Jun 27, 2006 11:38 am
Location: Venice, CA
Contact:

Post by scaron » Thu Oct 19, 2006 5:31 am

want to give a little bump on this thread...

looking good rgigante, keep up the good work

steven
doer of things somewhat technical

Alienamigo
Posts: 1
Joined: Fri Oct 20, 2006 6:11 am

Post by Alienamigo » Fri Oct 20, 2006 6:26 am

Hey rgigante ! I am XSIer too and I really need it. :)

theone
Posts: 1
Joined: Thu Oct 26, 2006 8:52 am

XSI

Post by theone » Thu Oct 26, 2006 9:00 am

hope you find the time to work on it - would appreciate it

User avatar
rgigante
Posts: 326
Joined: Wed Jun 28, 2006 6:46 am
Location: Italy

Post by rgigante » Thu Oct 26, 2006 10:16 pm

Here' a lil update...the material property page is now alive

Image
http://img209.imageshack.us/img209/6928 ... alswn5.jpg

Please C&C welcome.

Best regards, Riccardo.

debris
Posts: 23
Joined: Tue Sep 26, 2006 8:14 pm
Contact:

Post by debris » Fri Oct 27, 2006 5:26 am

:D Awesome!

Looks very promising! I like the nkdata-selection stuff.
Still can't wait to export my first indigo scene directly from XSI.

Bullit
Posts: 1
Joined: Sun Oct 29, 2006 4:10 am

Post by Bullit » Sun Oct 29, 2006 4:22 am

Just saw this posted in cgtalk and registered just to thank you and offer my help if necessary ; i warn that i know nothing of coding but if you want some testing i am available.

eternal art
Posts: 4
Joined: Sun Oct 29, 2006 6:32 am

Post by eternal art » Mon Oct 30, 2006 12:18 pm

Wow .. Really this is very interesting news (another rendering system for xsi ) ... very good job guys and keep it up ....

I'm waiting the final version ... and i will keep my eyes on this thread ..

thank in advance ......... :wink:

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