Manual Rendering with MSPaint!
Manual Rendering with MSPaint!
I would like to share an image that I rendered by hand in MS Paint.
I do it by thinking of a scene in my head and then manually calculating the spectral paths in my head (with bi-dir) and then plotting the pixel by clicking a little dot in mspaint.
As you can see I am getting some weird caustics here and there and the noise is quite intolerable but I believe I just need to think harder and render it longer.
I do it by thinking of a scene in my head and then manually calculating the spectral paths in my head (with bi-dir) and then plotting the pixel by clicking a little dot in mspaint.
As you can see I am getting some weird caustics here and there and the noise is quite intolerable but I believe I just need to think harder and render it longer.
- Attachments
-
- mspaint_indigo.jpg (63.95 KiB) Viewed 24127 times
SSS?
this is a guy i rendered in about 5 mins with SSS enabled in my brain...
He is made up of not just 2 layers of skin like indigo...but 3 distinct layers the dermis, the epidermis, and also subcutaneous tissue. I dont recall indigo ever having support for subcutaneous tissue?
this is a guy i rendered in about 5 mins with SSS enabled in my brain...
He is made up of not just 2 layers of skin like indigo...but 3 distinct layers the dermis, the epidermis, and also subcutaneous tissue. I dont recall indigo ever having support for subcutaneous tissue?
- Attachments
-
- mspaint_SSS.jpg (82.62 KiB) Viewed 7400 times
Hey neepneep,
Those are some nice renders! With render times like that, MSPaintigo should put lengthy animations within reach of an unbiased engine for the first time.
BTW: I'm sure you must have beat Nick to it . . . but I didn't notice any demonstration of an atmospheric system in your house render! Where are the pretty volumetric clouds?
.
Those are some nice renders! With render times like that, MSPaintigo should put lengthy animations within reach of an unbiased engine for the first time.
BTW: I'm sure you must have beat Nick to it . . . but I didn't notice any demonstration of an atmospheric system in your house render! Where are the pretty volumetric clouds?
.
- Kosmokrator
- Posts: 1141
- Joined: Sat Jul 29, 2006 11:52 am
- Location: Greece-Athens
I was just working on my algorithms and i seem to have come up with a workable solution for volumetric clouds. here is a rendering i just did of a cat sitting outside which shows my new cloud system.Cire wrote: BTW: I'm sure you must have beat Nick to it . . . but I didn't notice any demonstration of an atmospheric system in your house render! Where are the pretty volumetric clouds?
.
in the process i also stumbled upon methods to integrate ultra hyperrealistic fur which i cannot divulge too much info about since it is proprietary technology. I am open to licensing it out for a substantial fee however so if anyone is interested...
- Attachments
-
- furcatwithvolumetricclouds.jpg (72.9 KiB) Viewed 7322 times
- Kosmokrator
- Posts: 1141
- Joined: Sat Jul 29, 2006 11:52 am
- Location: Greece-Athens
i did about 1 mutation in about 400 seconds.Kosmokrator wrote:great...how many mut/sec?
lets see...Kram1032 wrote:Can you also rerender my crystal?
*lol*
My computer was to slow...
<xml>
<scene>
<light>
colourful
</light>
<objects>
3 spotlamps, completely modelled
windowless room
crystal with lots of cbc
</objects>
</scene>
<mood>
</mood>
well here is a quick one, i think i have my cauchy-b up a bit much...mmm
- Attachments
-
- crystal.jpg (40.03 KiB) Viewed 7287 times
Who is online
Users browsing this forum: No registered users and 16 guests