Manual Rendering with MSPaint!

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neepneep
Indigo 100
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Manual Rendering with MSPaint!

Post by neepneep » Sun Mar 04, 2007 2:20 pm

I would like to share an image that I rendered by hand in MS Paint.

I do it by thinking of a scene in my head and then manually calculating the spectral paths in my head (with bi-dir) and then plotting the pixel by clicking a little dot in mspaint.

As you can see I am getting some weird caustics here and there and the noise is quite intolerable but I believe I just need to think harder and render it longer.
Attachments
mspaint_indigo.jpg
mspaint_indigo.jpg (63.95 KiB) Viewed 24127 times

StompinTom
Indigo 100
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Post by StompinTom » Sun Mar 04, 2007 2:25 pm

sick! do you do SSS?

neepneep
Indigo 100
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Post by neepneep » Sun Mar 04, 2007 2:42 pm

SSS?

this is a guy i rendered in about 5 mins with SSS enabled in my brain...

He is made up of not just 2 layers of skin like indigo...but 3 distinct layers :shock: the dermis, the epidermis, and also subcutaneous tissue. I dont recall indigo ever having support for subcutaneous tissue? :?
Attachments
mspaint_SSS.jpg
mspaint_SSS.jpg (82.62 KiB) Viewed 7400 times

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zsouthboy
Posts: 1395
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Post by zsouthboy » Sun Mar 04, 2007 2:43 pm

I need to render a house next. Can you take a whack at it?

I'll give you the XML for your MSPaintigo format:

<xml>
<scene>
<object>
<house>
</object>
<background>
<sunsky>true</sunsky>
<sundir>0 1 0 1 1 0</sundir>
</background>
</scene>
</xml>

neepneep
Indigo 100
Posts: 413
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Post by neepneep » Sun Mar 04, 2007 3:00 pm

a house?

sure. no sweat. here....i have also added some quite realistic brick texture maps to the walls as well as red roofing tiles for you.
Attachments
house_with_texturemap.jpg
house_with_texturemap.jpg (84.27 KiB) Viewed 7390 times

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Cire
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Post by Cire » Sun Mar 04, 2007 7:56 pm

Hey neepneep,

Those are some nice renders! With render times like that, MSPaintigo should put lengthy animations within reach of an unbiased engine for the first time.

BTW: I'm sure you must have beat Nick to it . . . but I didn't notice any demonstration of an atmospheric system in your house render! Where are the pretty volumetric clouds?




.

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OnoSendai
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Post by OnoSendai » Sun Mar 04, 2007 8:08 pm

lol :)

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Kosmokrator
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Location: Greece-Athens

Post by Kosmokrator » Sun Mar 04, 2007 9:51 pm

hahaha :D :D great renders man!!!! :wink:
1)Core i7 965XE stock CLOCK ,PSU:CHIEFTEC 850W
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO

neepneep
Indigo 100
Posts: 413
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Post by neepneep » Mon Mar 05, 2007 4:49 am

Cire wrote: BTW: I'm sure you must have beat Nick to it . . . but I didn't notice any demonstration of an atmospheric system in your house render! Where are the pretty volumetric clouds?
.
I was just working on my algorithms and i seem to have come up with a workable solution for volumetric clouds. here is a rendering i just did of a cat sitting outside which shows my new cloud system.


in the process i also stumbled upon methods to integrate ultra hyperrealistic fur which i cannot divulge too much info about since it is proprietary technology. I am open to licensing it out for a substantial fee however so if anyone is interested... :wink:
Attachments
furcatwithvolumetricclouds.jpg
furcatwithvolumetricclouds.jpg (72.9 KiB) Viewed 7322 times

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Kosmokrator
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Post by Kosmokrator » Mon Mar 05, 2007 4:59 am

great...how many mut/sec? :lol: 8)
1)Core i7 965XE stock CLOCK ,PSU:CHIEFTEC 850W
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO

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Kram1032
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Location: Austria near Vienna

Post by Kram1032 » Mon Mar 05, 2007 6:27 am

:shock:
If you improve your algos a bit, you may get realtime unbiased rendering, just like nature ;)
Nature is the only one, whoe's better than you!
Go for the first place!

@radiance: May not be a bug, but attachments don't show up in the posts, after pressing "reply"
in the Topic review...

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Kram1032
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Location: Austria near Vienna

Post by Kram1032 » Mon Mar 05, 2007 6:40 am

Can you also rerender my crystal?
*lol*
My computer was to slow...
<xml>
<scene>
<light>
colourful
</light>
<objects>
3 spotlamps, completely modelled
windowless room
crystal with lots of cbc
</objects>
</scene>

<mood>
:D :D :D 8) :D :D :D
</mood>

neepneep
Indigo 100
Posts: 413
Joined: Wed Jun 28, 2006 10:21 am

Post by neepneep » Mon Mar 05, 2007 8:44 am

Kosmokrator wrote:great...how many mut/sec? :lol: 8)
i did about 1 mutation in about 400 seconds.
Kram1032 wrote:Can you also rerender my crystal?
*lol*
My computer was to slow...
<xml>
<scene>
<light>
colourful
</light>
<objects>
3 spotlamps, completely modelled
windowless room
crystal with lots of cbc
</objects>
</scene>

<mood>
:D :D :D 8) :D :D :D
</mood>
lets see...

well here is a quick one, i think i have my cauchy-b up a bit much...mmm :?
Attachments
crystal.jpg
crystal.jpg (40.03 KiB) Viewed 7287 times

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Kram1032
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Post by Kram1032 » Tue Mar 06, 2007 2:38 am

lol
:lol:
8)

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zamolet
Posts: 15
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Location: Argentina

Post by zamolet » Sat May 05, 2007 2:18 pm

can you do a render of a table near a window?
<xml>
<scene>
<light>
yellow
</light>
<objects>
1 sunlamp, 1 glass, 1 vase(green), 1 wooden table.
</objects>
</scene>

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