Grettings!
Where to start.
Introdctions, tutorials, simple scene setup...
I read that "Indigo does not need any render parameters like GI samples, AO samples, AA samples, Soft shadows, etc, and complicated lighting setups to achieve realistic results" wich I read every F... day in other forums how to setup this and that and its just sooo
If this is true I would like to get involved with Indigo...
Where to start?
Where to start?
install a quadxeon network
no just kidding, just try it out. i think the problems you'll encounter will be mostly from the rhino link which atm doesnt translate everything how it should into the indigo format. Apart from that it is true that you'll need a little more patience than with biased renderers..
no just kidding, just try it out. i think the problems you'll encounter will be mostly from the rhino link which atm doesnt translate everything how it should into the indigo format. Apart from that it is true that you'll need a little more patience than with biased renderers..
Hey dude, you are totally right about the simplicity of Indigo,
because Indigo is a unbaised renderer it simulates real light,
so you simply can't do anything wrong it will always look real ^^
You still will need a good setup, just like a photographer...
The only functionality that isn't very easy to understand and use is SSS & Dermis/Epidermis stuff
in the 0.7 test builds, but its still in development...
I don't know how much Rino+Indigo Users are out there who can help you.
If you are used to blender or own C4D, Maya or 3Dmax try your first steps there because of the bigger community.
In your case I would just start with latest stable 0.6 version, rendering a single Object,
covered with a NK material (for perfect physical correctness ) of a metal like gold silver etc. in a cornel Box using BlackBody light
to get some feeling for the results....
after you learned how to setup your 3D App for Indigo Export,
just try some more complex Scenes you did before to render in Indigo.
because Indigo is a unbaised renderer it simulates real light,
so you simply can't do anything wrong it will always look real ^^
You still will need a good setup, just like a photographer...
The only functionality that isn't very easy to understand and use is SSS & Dermis/Epidermis stuff
in the 0.7 test builds, but its still in development...
I don't know how much Rino+Indigo Users are out there who can help you.
If you are used to blender or own C4D, Maya or 3Dmax try your first steps there because of the bigger community.
In your case I would just start with latest stable 0.6 version, rendering a single Object,
covered with a NK material (for perfect physical correctness ) of a metal like gold silver etc. in a cornel Box using BlackBody light
to get some feeling for the results....
after you learned how to setup your 3D App for Indigo Export,
just try some more complex Scenes you did before to render in Indigo.
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