Cindigo 2.2 Stable

Announcements, requests and support regarding the Cinema 4D exporter
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CoolColJ
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Re: Cindigo 2.2 Stable

Post by CoolColJ » Thu Apr 29, 2010 2:33 pm

yes it does, that's why I mentioned it :)
Indigo will stop and say focus distance = zero at line 0, column 0 etc


Also, anyway to enter values smaller than 0.001 ?

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fused
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Re: Cindigo 2.2 Stable

Post by fused » Thu Apr 29, 2010 2:58 pm

CoolColJ wrote:yes it does, that's why I mentioned it :)
Indigo will stop and say focus distance = zero at line 0, column 0 etc
alright, will be fixed
CoolColJ wrote:Also, anyway to enter values smaller than 0.001 ?
no :(
very annoying limitation of c4d...
there is a workaround but its a nasty, nasty, nasty hack :)

( http://cindigo.wordpress.com/2009/10/12 ... for-float/ )

edit: nasty

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Zom-B
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Re: Cindigo 2.2 Stable

Post by Zom-B » Thu Apr 29, 2010 10:09 pm

CoolColJ wrote:Also, anyway to enter values smaller than 0.001 ?
For materials etc. it actually "does work"!!!

C4D still rounds the value, but keeps the detailed value in memory, and even exports it!
I don't know how much you can go down with this, but using 0,0001 is no problem for sure :)
polygonmanufaktur.de

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pixie
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Re: Cindigo 2.2 Stable

Post by pixie » Thu Apr 29, 2010 10:15 pm

Zom-B wrote:
CoolColJ wrote:Also, anyway to enter values smaller than 0.001 ?
For materials etc. it actually "does work"!!!

C4D still rounds the value, but keeps the detailed value in memory, and even exports it!
I don't know how much you can go down with this, but using 0,0001 is no problem for sure :)
Awesome! 8)

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CoolColJ
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Re: Cindigo 2.2 Stable

Post by CoolColJ » Thu May 06, 2010 12:28 am

maybe a power to -1 checkbox can be used to move the decimal places to get around C4D's lack of digits?
I know they used to do this in Blendigo

---

anyway I wnat to know if it's possible to export out an igs file with relative paths so if you send it to someone it will render just fine?

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dakiru
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Re: Cindigo 2.2 Stable

Post by dakiru » Thu May 06, 2010 12:36 am

CoolColJ wrote: anyway I wnat to know if it's possible to export out an igs file with relative paths so if you send it to someone it will render just fine?
Maybe, export the scene and then pack it in Indigo (Indigo -> Tools -> Pack Indigo scene...) is the way to go? This works for me :)

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CoolColJ
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Re: Cindigo 2.2 Stable

Post by CoolColJ » Thu May 06, 2010 12:51 am

dakiru wrote:
CoolColJ wrote: anyway I wnat to know if it's possible to export out an igs file with relative paths so if you send it to someone it will render just fine?
Maybe, export the scene and then pack it in Indigo (Indigo -> Tools -> Pack Indigo scene...) is the way to go? This works for me :)
ahh didn't think of that :o

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CoolColJ
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Re: Cindigo 2.2 Stable

Post by CoolColJ » Mon May 24, 2010 11:58 pm

I think I found a bug

When you export out an Indigo material file from the Cindigo Material Extras tab, and then open the PIGM with the Material Editor there is always a null material there along with the exported material

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fused
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Re: Cindigo 2.2 Stable

Post by fused » Tue May 25, 2010 2:27 am

CoolColJ wrote:I think I found a bug

When you export out an Indigo material file from the Cindigo Material Extras tab, and then open the PIGM with the Material Editor there is always a null material there along with the exported material
yes, that is a bug :)

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jarmenkell
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Re: Cindigo 2.2 Stable

Post by jarmenkell » Sun Jul 18, 2010 9:14 pm

http://www.indigorenderer.com/materials/materials/287
this material always makes my Cinema crash.
thought that might be useful..

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