Announcements, requests and support regarding the Cinema 4D exporter
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fused
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by fused » Mon Dec 21, 2009 3:17 pm
Cindigo 2.2 Stable
for Indigo 2.2 Stable
Cindigo 2.2 Stable R11.5 - PC
Download:
Archive |
Installer
~3.6 MB, x86 and x64
Cindigo 2.2 Stable R10.5 - Mac
Download:
Archive
~3.2 MB, x86 only
Cindigo 2.2 Stable R11 - Mac
Download:
Archive
~3.6 MB, x86 and x64
Cindigo 2.2 Stable R11.5 - Mac
Download:
Archive
~3.6 MB, x86 and x64
Make sure you have the newest version of quicktime installed! (yes, its still needed for previews
)
The new Cindigo Manual will be there soon!
The Cindigo Blog
changelog wrote:Cindigo 2.2.11 Stable
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* you can now use obstacle maps with post process aperture diffraction
* now using C4Ds zip functionality to unzip pigm files (more reliable)
* render instances in R11.5 are exported as real instances in Indigo
* changed absorption exponent to 1.0
* default SSS is now uniform
Cindigo 2.2.9 (2.2 Stable RC2)
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* fixed ISL noise UI
* added Absorprion Layer to material import
Cindigo 2.2.9 (2.2 Stable RC)
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* added ISL Noise and ISL Blend shader nodes
* added gradient ISL shader (U, V and circular)
* added IES profile option to the emissio channel in the Indigo Material
* changed "Albedo" to "Color"
Please tell me if you find bugs or have specific requests. i will try to fix/implement as fast as possible.
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iacx
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by iacx » Mon Dec 21, 2009 7:43 pm
Thanks Fused,
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juan_irender
- Posts: 251
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by juan_irender » Tue Dec 22, 2009 3:55 am
Many thanks, Fused!
C4D R18 Studio user
Blender user
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ritter
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by ritter » Tue Dec 22, 2009 4:51 am
Thank you, fused !
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pixie
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by pixie » Tue Dec 22, 2009 5:00 am
Thnx fused the instance improvement will enhance a lot my workflow.
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Rafaello
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by Rafaello » Fri Jan 01, 2010 6:04 am
Hello fused, thanks for this release, seems that sun position is broken, can you check it?
Happy hollydays
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PureSpider
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by PureSpider » Fri Jan 01, 2010 6:44 am
It's not position but rotation anymore.
I fixed it like this: put a new null into the scene at the origin, make another null and add the target tag to it and let it target to the previously added origin null.
Then I can move my sun however I want and the angle is changed automatically.
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Rafaello
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by Rafaello » Fri Jan 01, 2010 7:33 am
Thanks PureSpider, I'll try later at home, Happy new year
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a.manca
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by a.manca » Mon Jan 04, 2010 8:17 am
A curiosity: how do you make the mac version?I imagine that the code is the same in both versions...(windows and mac versions)...So, if I know the code of the windows version can I compile it and make a .dylib ?
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fused
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by fused » Wed Jan 06, 2010 2:43 pm
a.manca wrote:A curiosity: how do you make the mac version?I imagine that the code is the same in both versions...(windows and mac versions)...So, if I know the code of the windows version can I compile it and make a .dylib ?
Basically, yes
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Rafaello
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by Rafaello » Thu Jan 07, 2010 1:35 pm
Hi again, when I activate the sun position in indigo settings a weird light illuminates the scene. I wasn't talking about the null object position for the sun, sorry if I was not clear in explaining before.
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fused
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by fused » Thu Jan 07, 2010 1:38 pm
can you post an example (c4d) scene, please?
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Rafaello
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by Rafaello » Thu Jan 07, 2010 4:04 pm
shure thing, here you have it, it's compressed with 7zip
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Attachments
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- Sol.zip
- (21.28 KiB) Downloaded 268 times
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- quickrender.png (110.19 KiB) Viewed 8700 times
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fused
- Posts: 3648
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by fused » Thu Jan 07, 2010 4:17 pm
its like purespider explained it to you. the rotation of the object selected as sun is important now, not the position. the direction of the z axis of your object sets the direction of you sunlight.
in your scene the Z axis is parallel to the ground. that means your sun is right on the bottom of the horizon, which gives you such strange lights.
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PureSpider
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by PureSpider » Fri Jan 08, 2010 1:06 am
To better imagine it: it works just like C4D's own infinite light
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