for Indigo Renderer 3.4.7 (soon) and Indigo RT 3.4.7 (soon)
Windows:
Indigo Renderer:
indigo-for-cinema-4d-3.4.7-installer.exe - Includes installers for R10 - R13
Indigo RT:
indigo-rt-for-cinema-4d-3.4.7-installer.exe - Includes installers for R10 - R13
Mac:
Indigo Renderer
indigo-for-c4d-3.4.7-R105-mac.zip
indigo-for-c4d-3.4.7-R11-mac.zip
indigo-for-c4d-3.4.7-R115-mac.zip
indigo-for-c4d-3.4.7-R12-mac.zip
indigo-for-c4d-3.4.7-R13-mac.zip
Indigo RT
indigo-rt-for-c4d-3.4.7-R105-mac.zip
indigo-rt-for-c4d-3.4.7-R11-mac.zip
indigo-rt-for-c4d-3.4.7-R115-mac.zip
indigo-rt-for-c4d-3.4.7-R12-mac.zip
indigo-rt-for-c4d-3.4.7-R13-mac.zip
Changelog:
Indigo for Cinema 4D 3.4.7
---------------------------
* Updated Indigo SDK to 3.4.7.
Indigo for Cinema 4D 3.4.6
---------------------------
* Fixed bug where imported ISL shaders wouldn't work at all.
* Fixed bug with hemispheres not being exported correctly.
* Fixed problem with scaled perfect spheres (uniform and non uniform scaling. non uniformly scaled perfect spheres are now exported as polygon spheres).
* Captured simulation is now the default sky model.
* Default turbidity for old sky model is now 2.4.
* Imporved auto instancing.
* Fixed material inheritance. Should now always give the same result as c4d does internally (materials on instances etc.).
* Exporting polygon spheres instead of perfect spheres when GPU accel is on.
* Perfect spheres are not wrongly exported anymore if they are used in a boolean object.
* Not printing selected gpu anymore.
* Moved Indigo for C4D over to Visual Studio 2010.