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Cindigo 2.2.1 Beta 1
for Indigo 2.2.1 and Indigo 2.0

Introduction to the new features

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first off... i had to drop support for Cinema 4D R9.1. There is just too much stuff im using that is not supported in R9.1. Sorry about that.
I'll ask the Maxon SDK support if i can get a R9.5 demo for building purposes.

Also, no installers yet :)
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Quote:
Cindigo 2.2.1 R10 - PC
Download: Archive
~3.6 MB, x86 and x64
Quote:
Cindigo 2.2.1 R11 - PC
Download: Archive
~3.6 MB, x86 and x64
Quote:
Cindigo 2.2.1 R11.5 - PC
Download: Archive
~3.6 MB, x86 and x64
Quote:
Cindigo 2.2.1 R10.5 - Mac
Download: Archive
~3.2 MB, x86
Quote:
Cindigo 2.2.1 R11 - Mac
Download: Archive
~3.6 MB, x86 and x64
Quote:
Cindigo 2.2.1 R11.5 - Mac
Download: Archive
~3.6 MB, x86 and x64


Make sure you have the newest version of quicktime installed! (yes, its still needed for previews :? )

Good beginner tutorials can be found here (german and english, a bit outdated), a video tutorial for beginners here
The Cindigo Blog

changelog wrote:
Cindigo 2.2.1
---------------------
* a lot more small things that are awesome, too :)
* updated pigm export
* reflection and emission for indigo mat in c4d internal renderer
* pigm packing/unpacking for osx
* proper launching code for OSX
* updated material import
* updated material conversion (also works on the fly during export :) )
* added progressive material preview gui
* added material preview to the new material
* made export threaded with little dialog in front that blocks c4d while exporting
* added function to bake 3d shaders in indigo materials on an object
* added function to generate uvw tag for texture tags with custom indigo materials
* added custom indigo material
* added autosave path settings
* added /belownormal to batch file as workaround for the below normal issue
* blend factor slider is now a percent slider
* added updated german translation by Phoenix (aka Golddrache)


Please tell me if you find bugs or have specific requests. i will try to fix/implement as fast as possible.


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New Features and Improvements



Custom Indigo Material

Attachment:
material.jpg
material.jpg [ 57.04 KiB | Viewed 27096 times ]

The most prominent new feature of Cindigo 2.2.1 is the custom Indigo material. It allows you to create and tweak materials as easy as if you did it with C4D. It now has even more options and you finally dont have to hassle with the material helpers anymore!
It also does not have the restrictions you might know from other custom materials in other exporters/renderer integrations (yes, it supports camera mapping).





Generate UVW Coordniates for the Indigo Material

Attachment:
generateUvw.jpg
generateUvw.jpg [ 28.25 KiB | Viewed 26787 times ]

It is a known limitation of custom materials, that you cannot generate UVW coordinates for it. Well, it will not work with this custom material either - at least not the usual way.
In Cindigo 2.2.1 there is a new option in the plugin menu. It allows you to generate UVW coordinates for texture tags with an Indigo material applied. It only works on polygonal objects. Just select a texture tag with an Indigo material applied and select "Generate UVW Tag".





Support for C4D Procedurals and Shaders

Cindigo now supports C4D shaders - by baking. They are automatically baked on export and allow you to create better materials with less effort. The shaders are baked per material, so only UV space shaders will give expected results.





Support for C4D Procedurals and Shaders (3D)

Attachment:
3dbake.jpg
3dbake.jpg [ 24.2 KiB | Viewed 26610 times ]

Since the standard procedure only supports 2D shaders there is of course also a way to bake 3D shaders in Indigo materials on objects. It works similar like C4Ds "bake on object" command. A decent UV map is of course required. At some point "optimal mapping" will be supported, too.





Better Material Conversion

The material conversion was improved, too. It gives better results than before and it now also supports on the fly conversion of C4D materials during export!





Progressive Preview

Attachment:
progressivepreview.jpg
progressivepreview.jpg [ 35.96 KiB | Viewed 26719 times ]

Cindigo now has a better material preview. It updates progressively as Indigo renders. Unfortunately you still need Quicktime for the previews. That will change in the next versions.





Tons of OSX Improvements

A lot of OSX improvements have been achieved, including proper Indigo launching, working material previews and material import/export improvements.




Okay, thats it, hopefully :)


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Awesome new features! Love it!

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Indigo 100
.... :shock: ....great! :D


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Indigo 100
This has to be the best thing since sliced bread!! :D

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hey all.

i just successfully built a R11.5 version. It works quite well. There is just a minor issue with enabling/disabling gui elements...


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just fixed that 8)


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Added PC R11.5 build. Have fun :)


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Hi fused, amazing job :shock: ...as always, now I don't have to do circus tricks to achieve some material settings, everything is smooth and easy. Did you disabled the background material light type in environment settings? because I'm trying to work with it and Indigo crashes everytime.


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Indigo 100
Rafaello wrote:
Hi fused, amazing job :shock: ...as always, now I don't have to do circus tricks to achieve some material settings, everything is smooth and easy. Did you disabled the background material light type in environment settings? because I'm trying to work with it and Indigo crashes everytime.


This should be an indigo problem, this also happen to me when using EXRs

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I don't think so pixie as I had no problems with Cindigo 2.0 stable and EXRs


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Rafaello wrote:
I don't think so pixie as I had no problems with Cindigo 2.0 stable and EXRs

Have you tried it with Indigo stable then? From what I see it loads the scene all right, it doesn't present any error, then it crashes big. For me it's indigo, otherwise it would reject Cindigo xml markup, there's no magic here...

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I'll try with the stable version and check.


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mac builds soon. R10 (or R10.5), R11 and R11.5.


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