cindigo 1.1.13 for mac (test release)
cindigo 1.1.13 for mac (test release)
ok, here it is. exactly the same as the win version.
features which dont work are still in, will take them out later (like preview, export and run... ).
have fun.
p.s.: i recommend darwine for rendering under osx. or better bootcamp if you like switching...
------------------------------------------------------------
Do you like Cindigo?
If you think its valueable software, please feel free to donate.
Please split the donation in two and donate the other half to Indigo.
features which dont work are still in, will take them out later (like preview, export and run... ).
have fun.
p.s.: i recommend darwine for rendering under osx. or better bootcamp if you like switching...
------------------------------------------------------------
Do you like Cindigo?
If you think its valueable software, please feel free to donate.
Please split the donation in two and donate the other half to Indigo.
- Attachments
-
- Cindigo 1.1.13_MAC.zip
- Cindigo 1.1.13
MAC(UB) - (3.35 MiB) Downloaded 313 times
Last edited by fused on Sat Jan 24, 2009 11:02 pm, edited 3 times in total.
- zeitmeister
- Posts: 2010
- Joined: Tue Apr 22, 2008 4:11 am
- Location: Limburg/Lahn, Germany
- Contact:
somewhere here:
http://cindigo.wordpress.com/
but please split the donation in two an donate the other half to indigo
http://cindigo.wordpress.com/
but please split the donation in two an donate the other half to indigo
- zeitmeister
- Posts: 2010
- Joined: Tue Apr 22, 2008 4:11 am
- Location: Limburg/Lahn, Germany
- Contact:
you dont need a tutorial for that. very quick answer:
nothing.
the recommended way would be to use "convert materials" which creates null objects with material helpers that hold indigos mat settings. some values get converted to indigo settings, but this is very rough and you should tweak your mats in any case!
edit: i know the tags are not the best way but back then it seemed to be a good idea...
nothing.
the recommended way would be to use "convert materials" which creates null objects with material helpers that hold indigos mat settings. some values get converted to indigo settings, but this is very rough and you should tweak your mats in any case!
edit: i know the tags are not the best way but back then it seemed to be a good idea...
- zeitmeister
- Posts: 2010
- Joined: Tue Apr 22, 2008 4:11 am
- Location: Limburg/Lahn, Germany
- Contact:
Alright, thanks!
I discovered one issue: When using exit portals with sun-lighting, I get triangle-polygon-shaped distorsions in the lighting in the reflections … what might cause them?
Plus, the lighting differs strongly from the result when I don't use exit portals.
Is this "natural" or am I doing something wrong?
I discovered one issue: When using exit portals with sun-lighting, I get triangle-polygon-shaped distorsions in the lighting in the reflections … what might cause them?
Plus, the lighting differs strongly from the result when I don't use exit portals.
Is this "natural" or am I doing something wrong?
- zeitmeister
- Posts: 2010
- Joined: Tue Apr 22, 2008 4:11 am
- Location: Limburg/Lahn, Germany
- Contact:
- zeitmeister
- Posts: 2010
- Joined: Tue Apr 22, 2008 4:11 am
- Location: Limburg/Lahn, Germany
- Contact:
Okay, here we go.
This one is without exit portals …
… and this one is with exit portals.
Normals are pointing inwards; I took simple planes (one large for the visible background; maybe that for the lighting differs; it might not be large enough).
Any idea?
Further on, I can`t seem to manage export planes as lightsources. I added one in the gap on the top left (simple plane, normal pointing downwards) with a light tag (halogen something) and it isn't been regarded.
This one is without exit portals …
… and this one is with exit portals.
Normals are pointing inwards; I took simple planes (one large for the visible background; maybe that for the lighting differs; it might not be large enough).
Any idea?
Further on, I can`t seem to manage export planes as lightsources. I added one in the gap on the top left (simple plane, normal pointing downwards) with a light tag (halogen something) and it isn't been regarded.
- zeitmeister
- Posts: 2010
- Joined: Tue Apr 22, 2008 4:11 am
- Location: Limburg/Lahn, Germany
- Contact:
Who is online
Users browsing this forum: No registered users and 35 guests