cindigo 1.1.13 for mac (test release)

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fused
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cindigo 1.1.13 for mac (test release)

Post by fused » Thu Oct 30, 2008 1:56 am

ok, here it is. exactly the same as the win version.

features which dont work are still in, will take them out later (like preview, export and run... ).

have fun. :)


p.s.: i recommend darwine for rendering under osx. or better bootcamp if you like switching...

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Cindigo 1.1.13_MAC.zip
Cindigo 1.1.13

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Last edited by fused on Sat Jan 24, 2009 11:02 pm, edited 3 times in total.

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Post by pixie » Thu Oct 30, 2008 2:18 am

It doesn't export :(

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Post by fused » Thu Oct 30, 2008 2:21 am

it does. at least for me.

if you cant be more specific, im afraid i cant help you.

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Post by pixie » Thu Oct 30, 2008 2:27 am

:oops: it exports what I had wrong was trying to run indigo from cinema as on pc version... I export it then with indigo open run the scene from there and it works fine :)

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Post by fused » Thu Oct 30, 2008 2:31 am

:) yeah, ill have to take "export and run" out or write a proper apple script for it.

if you find any other bugs, tell me! im sure there are a few.

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Post by zeitmeister » Thu Oct 30, 2008 3:30 am

YES!!!
Perfectly working here! THANK YOU VERY MUCH!!!
Where can I donate?

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fused
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Post by fused » Thu Oct 30, 2008 3:38 am

somewhere here:
http://cindigo.wordpress.com/

but please split the donation in two an donate the other half to indigo :)

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Post by zeitmeister » Thu Oct 30, 2008 3:41 am

I'll do!
One last question: Where can I find a tutorial of what is being regarded by Cindigo in the C4D-Materials and what not?

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Post by fused » Thu Oct 30, 2008 3:49 am

you dont need a tutorial for that. very quick answer:

nothing.

the recommended way would be to use "convert materials" which creates null objects with material helpers that hold indigos mat settings. some values get converted to indigo settings, but this is very rough and you should tweak your mats in any case!

edit: i know the tags are not the best way but back then it seemed to be a good idea...

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Post by zeitmeister » Thu Oct 30, 2008 3:56 am

Alright, thanks!
I discovered one issue: When using exit portals with sun-lighting, I get triangle-polygon-shaped distorsions in the lighting in the reflections … what might cause them?
Plus, the lighting differs strongly from the result when I don't use exit portals.
Is this "natural" or am I doing something wrong?

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Post by fused » Thu Oct 30, 2008 4:00 am

hmmm can you show a picture?

on exit portals the normals have to point inwards.

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Post by zeitmeister » Thu Oct 30, 2008 4:00 am

Let me render an example, just a few minutes.

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Post by fused » Thu Oct 30, 2008 4:01 am

ok.

btw.: youve got pm on cgnetwork.de

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Post by zeitmeister » Thu Oct 30, 2008 4:22 am

Okay, here we go.

This one is without exit portals …
Image

… and this one is with exit portals.
Image

Normals are pointing inwards; I took simple planes (one large for the visible background; maybe that for the lighting differs; it might not be large enough).
Any idea?

Further on, I can`t seem to manage export planes as lightsources. I added one in the gap on the top left (simple plane, normal pointing downwards) with a light tag (halogen something) and it isn't been regarded.

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Post by zeitmeister » Thu Oct 30, 2008 4:59 am

Will there be an option for using external *.igm- and *.pigm materials in the Material Helper Tag?
I would appreciate it … :D

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