Cindigo 1.0 - beta 1
no! this is better than sex! at least as long you dont get bored of the same preview scene. thats why i decided to add a few other preview scenes.ZomB wrote:Oh yeah, this is sex for my C4D.... great new feature fused
soon maybe tomorrow... or maybe even today...Pinko5 wrote:when when when!!!!
Pinko.
CINDIGO 1.0 - BETA 1
download exporter:
PC Version
(or below)
The file contains PC versions for R10 and R9. (R10 users will have to rename the "cindigo1.0.1.cdl_R10" to "cindigo1.0.1.cdl")
EDIT* added a version for the 64-bit version of C4D R10.
please tell me if you find bugs or have specific requests. i will try to fix/implement as fast as possible.
new in 1.0 - beta 1:
* camera tonemapping
* watermark
* better camera export
* material preview
* texture paths (buggy)
fixed-list 1.0 - beta 1:
* instance sacle / scale
known bugs/issues 1.0 - beta 1:
* only UVW-mapping supported (no tiling)
* still scale issues
features to come in 1.0 - beta 2(or later): (for preventing double and tripple requests)
* better .obj export (still needs optimization)
* some changes for blendmats
- tell me if i forgot sth!
let me know if sth is not working
extraextra: a little baking tutorial
download exporter:
PC Version
(or below)
The file contains PC versions for R10 and R9. (R10 users will have to rename the "cindigo1.0.1.cdl_R10" to "cindigo1.0.1.cdl")
EDIT* added a version for the 64-bit version of C4D R10.
please tell me if you find bugs or have specific requests. i will try to fix/implement as fast as possible.
new in 1.0 - beta 1:
* camera tonemapping
* watermark
* better camera export
* material preview
* texture paths (buggy)
fixed-list 1.0 - beta 1:
* instance sacle / scale
known bugs/issues 1.0 - beta 1:
* only UVW-mapping supported (no tiling)
* still scale issues
features to come in 1.0 - beta 2(or later): (for preventing double and tripple requests)
* better .obj export (still needs optimization)
* some changes for blendmats
- tell me if i forgot sth!
let me know if sth is not working
extraextra: a little baking tutorial
- Attachments
-
- cindigo1.0.1.zip
- Cindigo 1.0.1
- (1.49 MiB) Downloaded 393 times
Last edited by fused on Mon Nov 19, 2007 6:37 pm, edited 2 times in total.
Great work as usual fused!!1!
Previewing is really cool, saves a lot of time, an invites to play with Indigos material system even more!
(perfect to tweak complex blendings between lots of mats!)
The potential of this is so powerful!
I would love to see the rendering in C4D updates ever second (or a custom time value) and only stopping by hitting a stop button.
(for the actual system, by checking the preview you maybe would like to render it a little bit more, but got to start from Zero again..)
Loading a custom preview model would be cool too
Maybe you could also explain the quality settings for the preview a little
phuuuuuu.... no changing my panties
**EDIT**
oh, it seems blend export is broken, blend mats get exported without a material name, so no complex blend previews for me atm
(Still a powerfull great new release!!!!!)
Previewing is really cool, saves a lot of time, an invites to play with Indigos material system even more!
(perfect to tweak complex blendings between lots of mats!)
The potential of this is so powerful!
I would love to see the rendering in C4D updates ever second (or a custom time value) and only stopping by hitting a stop button.
(for the actual system, by checking the preview you maybe would like to render it a little bit more, but got to start from Zero again..)
Loading a custom preview model would be cool too
Maybe you could also explain the quality settings for the preview a little
phuuuuuu.... no changing my panties
**EDIT**
oh, it seems blend export is broken, blend mats get exported without a material name, so no complex blend previews for me atm
(Still a powerfull great new release!!!!!)
polygonmanufaktur.de
yeah. blendmats igm export is broken for a while now. i was hoping that nobody notices
will fix that in time!
the quality system is very easy! good renders for 120s, normal for 60s and bad for 30s
will fix that in time!
yes, that would be a cool feature! but im afraid i cant let c4d update the material helper tag. at least i found no way. thats why you have to click on the helper again, even if the preview is finished.ZomB wrote:I would love to see the rendering in C4D updates ever second (or a custom time value) and only stopping by hitting a stop button.
(for the actual system, by checking the preview you maybe would like to render it a little bit more, but got to start from Zero again..)
the quality system is very easy! good renders for 120s, normal for 60s and bad for 30s
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