Cindigo 1.0 - beta 1

Announcements, requests and support regarding the Cinema 4D exporter
shimo
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Post by shimo » Sat Nov 17, 2007 10:21 pm

sorry but i have some problems here ..

from file>export ... i didn't find INDIGO ( like in Tutorials )

other thing ... the Tutorials is about old version of Cinema or what ?

thanks

WLAD
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Post by WLAD » Sun Nov 18, 2007 2:30 am

hi fused, i have a problem with the exporter. sinse i have reinstal cinema it doesn not load the 1.0.1 exporter. but the 0.9.3 stil work well. i have tryid the versions 10, 10.1, 10.5 nothing works. :?

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Zom-B
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Post by Zom-B » Sun Nov 18, 2007 3:20 am

fused wrote:
ZomB wrote:I would love to see the rendering in C4D updates ever second (or a custom time value) and only stopping by hitting a stop button.
(for the actual system, by checking the preview you maybe would like to render it a little bit more, but got to start from Zero again..)
yes, that would be a cool feature! but im afraid i cant let c4d update the material helper tag. at least i found no way. thats why you have to click on the helper again, even if the preview is finished.
I'm totally not into coding etc. but maybe you could archive this by a workaround using cinemas material preview system.
simply assign the Indigo rendering rendering aoutput as a texture for a plane,
then set it to animation and it updates automatically...

maybe this is an idea to start at, or total bullshit ^^
polygonmanufaktur.de

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Behrendt
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Post by Behrendt » Sun Nov 18, 2007 11:42 am

WLAD wrote:hi fused, i have a problem with the exporter. sinse i have reinstal cinema it doesn not load the 1.0.1 exporter. but the 0.9.3 stil work well. i have tryid the versions 10, 10.1, 10.5 nothing works. :?
Hmmm... same problem here. 1.0 doesn't work.
OS - Vista Ultimate 64 bit
Cinema 4D R10 64 bit

edit:
0.93b works, but only with 32bit Version of Cinema4d

Would be awesome fused if you could fix this :oops:

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fused
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Post by fused » Mon Nov 19, 2007 7:17 am

@ Behrendt and WLAD:
looks like ill have to compile a 64 bit version of the plugin?!?! ill see what i can do and will update the exporter with a 64 bit version soon.

@ shimo:
you have to choose the indigo dir on your harddrive. you should have downloaded end extracted it before.

@ ZomB:
sounds like a good idea. maybe ill do it like this. or similar.

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Behrendt
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Post by Behrendt » Mon Nov 19, 2007 7:40 am

Yeah this would definitly be great, but the newer versions won't work with C4D 32 bit either :cry:

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fused
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Post by fused » Mon Nov 19, 2007 8:46 am

Behrendt: to compile a 64 bit version, i need the api of a 64 bit c4d r10 (not 10.5).

what i need is the "_api_lib" folder located in "resource" and the folder "cinema4dsdk" located in "plugins". would be nice if you could send it to me via pm!

i dont have a 64 bit version and there is no demo available...

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Behrendt
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Post by Behrendt » Mon Nov 19, 2007 8:53 am

Yeah i'll send you a pm, but correct me if i'm wrong - there is no special api_lib for 64bit, the only thing seems to differ is the exe file :?
But anyway, look what you can do with this ;)

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fused
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Post by fused » Mon Nov 19, 2007 9:18 am

ok, ill correct you :)

from the documentation:

Q: Can I cross-compile my plugins under a regular 32 Bit environment? A: Yes, this is possible, though we recommend that you use a 64-bit environment for testing and bug fixing. To cross-compile you need the 64-bit archive of CINEMA 4D with the 64-bit CINEMA 4D API.

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Behrendt
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Post by Behrendt » Mon Nov 19, 2007 9:23 am

Ok, you got pn anyway :P And what about translation isn't it needed anymore?

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fused
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Post by fused » Mon Nov 19, 2007 9:25 am

of course there is need for a good german translation!

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fused
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Post by fused » Mon Nov 19, 2007 9:35 am

hey Behrendt,

i think i also need the "_api" folder from "resource"!

thanks in advance!

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Behrendt
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Post by Behrendt » Mon Nov 19, 2007 9:40 am

So didn't you get mine or was it simply no GOOD translation? :D
Got another pm ;)

kadajawi
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Post by kadajawi » Mon Nov 19, 2007 11:24 am

I think I might have found a bug.

The same scene exported gives with the previous version:

Code: Select all

    <material>
        <name>untereTaste</name>
        <blend>
            <a_name>black</a_name>
            <b_name>nullMat</b_name>
            <blend_factor>0.5</blend_factor>
            <blend_map>
                <uv_set>default</uv_set>
                <path>Phone_untere_Tasten.jpg</path>
                <exponent>1</exponent>
            </blend_map>
        </blend>
    </material>
and with the new version:

Code: Select all

    <material>
        <blend>
            <a_name>black</a_name>
            <b_name>nullMat</b_name>
            <blend_factor>0.5</blend_factor>
            <blend_map>
                <uv_set>default</uv_set>
                <path>Phone_untere_Tasten.jpg</path>
                <exponent>1</exponent>
            </blend_map>
        </blend>
    </material>
As you can see the material name is missing. But I checked in the C4D scene, it still is there. I'm using C4D 10.0 32bit.

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fused
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Post by fused » Mon Nov 19, 2007 6:23 pm

@ Behrendt:
oh, you send me your translation, right? :oops:

no, i just simply forgot! ill have a look at it soon.

@ kadajawi:
thank you! will fix that for the next version!

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