Indigo Exporter for 0.7t5 - beta release

Announcements, requests and support regarding the Cinema 4D exporter
Locked
235 posts
User avatar
fused
Developer
Posts: 3648
Joined: Fri Sep 22, 2006 7:19 am
Location: Berlin, Germany
3D Software: Cinema 4D

Indigo Exporter for 0.7t5 - beta release

Post by fused » Thu Mar 01, 2007 10:57 am

current version is 0.2.5b!

download exporter

you may notice that i kept really close to BlackLizards exporter. i like the way it works.
Last edited by fused on Sat Mar 31, 2007 9:09 pm, edited 14 times in total.

User avatar
fused
Developer
Posts: 3648
Joined: Fri Sep 22, 2006 7:19 am
Location: Berlin, Germany
3D Software: Cinema 4D

Post by fused » Thu Mar 01, 2007 11:18 am

fixed a little bug :P

User avatar
Zom-B
1st Place 100
Posts: 4700
Joined: Tue Jul 04, 2006 4:18 pm
Location: ´'`\_(ò_Ó)_/´'`
Contact:

Post by Zom-B » Thu Mar 01, 2007 12:10 pm

nicccccccceeeeee :D

I'll give it at try to check out the "look & feel" 8)
<joking>for a first release you perhaps should explain what does work,
the list would be shorter :P </joking>

Staying close to BL Exporter is a good Idea, so I don't have spend houers to learn everything about it ^^

Good work, and many thanx for this great job dude!
polygonmanufaktur.de

User avatar
Zom-B
1st Place 100
Posts: 4700
Joined: Tue Jul 04, 2006 4:18 pm
Location: ´'`\_(ò_Ó)_/´'`
Contact:

Post by Zom-B » Thu Mar 01, 2007 12:40 pm

Ok, I just tested it!

here are some bugs I found, just to fill your list on the first posting :D

- "Plugins > Indigo Exporter 0.7.5 > About" doesn't work for me
- "Internal Medium > Phase function" no settings for greenstein or uniform to set, it also gets exported strange!
- exporter just exports a justsomerandomcrap.xml, no matter what I call it ^^
- no 3ds export for me (c4d 9.62) also no hints for the meshes in the XML file
- NK materials dont work
- NK settings, transparency, color are availible to each of phong diffuse etc. materials, but get exported correctly :wink:

This first test release is very promissing!!!!!!!!!!1
polygonmanufaktur.de

User avatar
fused
Developer
Posts: 3648
Joined: Fri Sep 22, 2006 7:19 am
Location: Berlin, Germany
3D Software: Cinema 4D

Post by fused » Thu Mar 01, 2007 12:51 pm

i know most of the bugs.

- about works for me neither
- i was not sure if uniform scattering is supposed to have a value. greenstein is not supposed to work :)
- i thougt justsomerandomcrap.xml was a good name for any scene
- NK is not implemented yet


the thing with the 3ds export and the meshes in the xml is strange. can you post the code?

User avatar
Zom-B
1st Place 100
Posts: 4700
Joined: Tue Jul 04, 2006 4:18 pm
Location: ´'`\_(ò_Ó)_/´'`
Contact:

Post by Zom-B » Thu Mar 01, 2007 1:03 pm

OK, after adding a light to the scene 3Ds export is enabled!
But the XML only refers to the lightsource and the 3Ds file includes all Objects like in "dual 3ds object mode" in BLs exporter...

here a link for the scene.
polygonmanufaktur.de

User avatar
fused
Developer
Posts: 3648
Joined: Fri Sep 22, 2006 7:19 am
Location: Berlin, Germany
3D Software: Cinema 4D

Post by fused » Thu Mar 01, 2007 1:09 pm

yeah i know. its a bit tricky to get every single object exported.

thanks, i will have a look at it

User avatar
OnoSendai
Developer
Posts: 6241
Joined: Sat May 20, 2006 6:16 pm
Location: Wellington, NZ
Contact:

Post by OnoSendai » Thu Mar 01, 2007 5:35 pm

Thanks Fused!

User avatar
Xman
Posts: 202
Joined: Sat Jun 24, 2006 9:56 pm
Location: Guangdong-China

Post by Xman » Thu Mar 01, 2007 7:06 pm

thank very much :D

how to setup?
Intel i7-920,RAM 3G ,GeForce 9800GTX+.

User avatar
fused
Developer
Posts: 3648
Joined: Fri Sep 22, 2006 7:19 am
Location: Berlin, Germany
3D Software: Cinema 4D

Post by fused » Thu Mar 01, 2007 9:14 pm

hi Xman.

the setup is like in BlackLizards exporter. if you still dont know how to do it, maybe someone can write a little tut. if not, if will do it for the final.

TIP: save your scene before exporting. exporter causes crashes (eg when you forget to apply the material to the object, or to the material helper tag)

mertay
Posts: 3
Joined: Tue Jul 04, 2006 10:42 pm

Post by mertay » Thu Mar 01, 2007 10:07 pm

thank very much
mertay

User avatar
Pinko5
Posts: 497
Joined: Mon Feb 19, 2007 8:15 pm
Location: Italy

Post by Pinko5 » Fri Mar 02, 2007 12:07 am

Tnx for exporter Fused
Wich version of Cinema4d needed for this exporter??
Pinko. :wink:

WLAD
Posts: 101
Joined: Mon Jun 26, 2006 5:59 am
Contact:

Post by WLAD » Fri Mar 02, 2007 12:31 am

big thanks for your exporter,

but i found a little bug. the plugin exports the difus material with "<color>"
parameter but it should be "<colour>" with an "u" befor "r". perhabs you can
split the material tag in to 4 separate tags, one for eacht kind of materials.

edit: in the object tag is alsou a bug the normal_smoothing is allways on false.

cu
WLAD
Last edited by WLAD on Fri Mar 02, 2007 4:43 am, edited 1 time in total.

User avatar
Xman
Posts: 202
Joined: Sat Jun 24, 2006 9:56 pm
Location: Guangdong-China

Post by Xman » Fri Mar 02, 2007 2:12 am

Hi fused,
I think you have misunderstood me,

My meaning is Exporter copy to where?
( Exporter copy to D:\the Program Files\C4D10.0 ?)

thanks you
Intel i7-920,RAM 3G ,GeForce 9800GTX+.

User avatar
manitwo
Posts: 1029
Joined: Wed Jul 05, 2006 4:50 am
Location: Tirol - Austria

Post by manitwo » Fri Mar 02, 2007 2:15 am

of course where you put your other plugins too:
D:\the Program Files\C4D10.0\plugins :wink:

Locked
235 posts

Who is online

Users browsing this forum: No registered users and 18 guests