cindigo 0.8 - beta 1

Announcements, requests and support regarding the Cinema 4D exporter
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fused
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Joined: Fri Sep 22, 2006 7:19 am
Location: Berlin, Germany
3D Software: Cinema 4D

Post by fused » Sun May 20, 2007 9:50 pm

yes, i think in the current version you can manually set the camera focus by editing the "focus distance" in the camera object.

and phong-breaks are kind of tricky... im thinking of a way how to do it.

the material tag will be better in the next version.

kadajawi
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Joined: Wed Mar 07, 2007 7:40 am

Post by kadajawi » Sun May 20, 2007 10:09 pm

In the camera object in C4D? I've tried that, all I've received was a very blurry image, no matter what distance I set. I haven't really compared them, so maybe there is a conversion problem, but it didn't seem to work.

Null-objects work, yay :) I guess I had a boolean somewhere in there, and that's why it failed.

My current solution that works is selecting the parts between phong breaks and putting them into seperate objects. A bit more work, but it works so far.

Anyway, thanks for the great work so far :)

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manitwo
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Location: Tirol - Austria

Post by manitwo » Sun May 20, 2007 10:10 pm

found one small bug:
if i give a sphere-primitive an object-tag the sphere will be exported as a mesh and indigo crashes.

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fused
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Location: Berlin, Germany
3D Software: Cinema 4D

Post by fused » Sun May 20, 2007 10:17 pm

thou shalt not give a sphere primitive an object tag!

but ill see what i can do

kadajawi
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Joined: Wed Mar 07, 2007 7:40 am

Post by kadajawi » Mon May 21, 2007 1:36 am

Hm, maybe a list of things that should be avoided/don't work in the first post would make sense. Maybe someone could assemble one.

Another thing I've noticed: When I use null-objects to group some objects, that works, but it doesn't care if the null-object gets rotated. The direction will stay the same.

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