cindigo 0.8 - beta 1

Announcements, requests and support regarding the Cinema 4D exporter
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Pinko5
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Post by Pinko5 » Sun May 06, 2007 2:05 am

I mean if is possible to have in a same scene a skylight with an internal light all visible.......

Pinko.

For new release tnx for your work!!!

okazaky
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Post by okazaky » Sun May 06, 2007 2:08 am

I noticed that my Indigo 0.7 was a very outdated version :oops:
Now I'm using the latest 0.7 release and it works fine. But thanks for your help guys :)

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Zom-B
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Post by Zom-B » Sun May 06, 2007 5:17 am

fused wrote:new release coming tomorrow. it will have optimized obj export (2M tris mesh takes "only" 3 minutes :P) and i fixed position bug
Sounds great :D

I wait for posting my new Buglist after this release :wink:
Please release a r10 compatible version too...
polygonmanufaktur.de

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fused
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Post by fused » Mon May 07, 2007 7:27 am

here it is: fixed a few things and a R10 compile

------------------

CINDIGO 0.8 - BETA 1.1

download exporter here (or below)

The file PC versions for R10 and R9.

Mac version will follow when i get the chance to work on a mac with XCode.

please tell me if you find bugs or have specific requests. i will try to fix/implement as fast as possible.


fixed-list 0.8 - beta 1.1:

* .obj Export, optimized too (still kind of slow, again)


known bugs/issues 0.8 - beta 1.1:

* sometimes you have to guess the right fields, didnt find out how to hide them yet
* normal problem with .3ds export (=> .3ds export disabled)
* normalization of Vertex Normals is disabled(doesnt work properly), indigo will do that for now :) (and it takes very very long)


please post bugs :!: :!:


a good tutorial can be found here (only german and italian, hope someone will translate it to english soon).

sample scene and procedural plugin not today... sry
Attachments
Cindigo 0.8.zip
CINDIGO 0.8 - BETA 1.1
(261.52 KiB) Downloaded 242 times
Last edited by fused on Tue May 08, 2007 9:52 am, edited 3 times in total.

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Pinko5
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Post by Pinko5 » Mon May 07, 2007 7:44 am

Tnx Fused I try it now!!!
Pinko.

Dont work..... it crash as soon i try to export :cry: :cry: I dont know the reason...

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fused
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Post by fused » Mon May 07, 2007 8:04 am

you have to delete the cindigo0.8.cdl and rename the cindigo0.8.cdl_R10 to cindigo0.8.cdl

:)

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Pinko5
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Post by Pinko5 » Mon May 07, 2007 8:20 am

yes.....i rename it however i try a new time...
Pinko.

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Pinko5
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Post by Pinko5 » Mon May 07, 2007 8:27 am

there isn't in the zip file a cindigo0.8.cdl_r10.....there is a cinema4dsdk.cdl_R10 and cindigo8.0.1.cdl
Pinko.

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fused
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Post by fused » Mon May 07, 2007 8:32 am

oh sry. my mistake. delete cindigo0.8.1.cdl and rename cinema4dsdk.cdl_R10 to whatever you like but it must have the .cdl suffix

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Pinko5
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Post by Pinko5 » Mon May 07, 2007 8:41 am

I have rename it as you told me but dont work
Pinko. :(

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Pinko5
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Post by Pinko5 » Mon May 07, 2007 8:46 am

I don't know if is an help for you but the error there is no more if i copy the cinema4dsdk.cdl file of old exporter 0.7.5 in the Cindigo0.8.1 directory....i repeat i don't know if this test is good or not...
Pinko.

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fused
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Post by fused » Mon May 07, 2007 8:50 am

using the old exporter is no solution for the problem :)

which i dont understand, btw. exporter works fine for me under R10 :?

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Pinko5
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Post by Pinko5 » Mon May 07, 2007 8:52 am

yes i try to test a old scene and i add a cube to see if the exporter write ok the new scene and all it's ok.....
Pinko. :)

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fused
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Post by fused » Mon May 07, 2007 8:54 am

you are not using the .cdl of 0.7.5 exporter, right?

well then everything is fine. pls post bugs.


oh, im working on "export and run" feature right now.

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Pinko5
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Post by Pinko5 » Mon May 07, 2007 8:55 am

But i don't use the old exporter i use of it only the file cinema4dsdk.cdl....only this file i replaced in the new directory of cindigo0.8.1 and it works...
Pinko.

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