cindigo 0.8 - beta 1

Announcements, requests and support regarding the Cinema 4D exporter
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Marcofly
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Post by Marcofly » Tue May 08, 2007 12:03 am

I also have (like Pinko) a rotation problem..

in c4d 10, i create an object, duplicate it, rename the second one (cinema by default gives the same name), rotate it 90degr. and it doesn´t get rotated.

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fused
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Post by fused » Tue May 08, 2007 12:17 am

yes i know that problem... will fix it.

@Marcofly: nice test render

edit:

@ZomB: nice render!

yes, i didnt test texture coordinates export (was too happy that i got it working :P)
i was 99% sure that they must be mirrored on the horizontal, but i really didnt care ^^

will fix that later. its a matter of seconds.

that rotation thing will be more complicated, i thing...

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OnoSendai
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Post by OnoSendai » Tue May 08, 2007 12:33 am

haha that alyx model with the busted tex coords is really disturbing.. she has a hairy face!

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Zom-B
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Post by Zom-B » Tue May 08, 2007 12:59 am

Nice to hear that the texture Problem is easy to fix!

The render isn't very spectacular...
I still have no clue how to use exponent maps for phong :cry:
If somebody could give me some code examples for exponent map,
this would be niiiiiiiccceeee!

Are there any plans to include exponent Map export...
for example using the reflection or specular texture channel?!

OnoSendai wrote:haha that alyx model with the busted tex coords is really disturbing.. she has a hairy face!
well not only this... the thing on her back its... yea... lets say she is a biologically full working 3D Mesh, biologically correct textured ;-)
polygonmanufaktur.de

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OnoSendai
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Post by OnoSendai » Tue May 08, 2007 1:39 am

exponent map:

Code: Select all

<phong>
  <diffuse>1 0 0</diffuse>
  <ior>1.5</ior>
  <exponent>1000</exponent>

  <exponent_map>
     ...usual tex stuff
  </exponent_map>
</phong>
Actually i'll make a test scene for this.

rulze
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Post by rulze » Tue May 08, 2007 1:52 am

i have a new problem.

the exporter change the view from the camera.
also strange is, he splitet a object in many fragments.

http://3dwork.ch/strange.rar

lg
rulze

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OnoSendai
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Post by OnoSendai » Tue May 08, 2007 1:53 am

Ok, here's an actual fragment from my new test:

Code: Select all

	<material>
		<name>themat</name>
		<phong>
			<ior>1000</ior>
			<diffuse>0 0 0</diffuse>
			<exponent>10000</exponent>
			
			<exponent_map>
				<uv_set>bump</uv_set>
				<path>indigo.jpg</path>
				<a>0</a>
				<b>10000</b>
				<c>5</c> <!--value for black pixels-->
				<exponent>1.0</exponent>
			</exponent_map>
		</phong>
	</material>

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Zom-B
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Post by Zom-B » Tue May 08, 2007 1:58 am

thank you very much Ono, this will help!!!
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WLAD
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Post by WLAD » Tue May 08, 2007 2:09 am

hi fused,

i have not realy a problem but if i try to load a file wich was exportet with your last exporter i get a warnig from indigo:

"warning: normal does not have unit lenght; normalising"

how i say it is not a problem indigo starts the rendering but it spend some time (a lot of time) to korekt the normals.

WLAD

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manitwo
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Post by manitwo » Tue May 08, 2007 3:37 am

hey fused, thank you for this :D
:shock: since when you released the source?

bugreport:
- rotation probs with exported .objs
- My lights (one object-tag + one light tag) gets exported twice
- no bug but a suggestion: an option to enable/disable background lighting. (as for now the backgroundlighting-thing gets exported every time)
- "about" window :P

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Marcofly
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Post by Marcofly » Tue May 08, 2007 5:23 am

fused, I found also a ´scale bug´:

if i import a .3ds or a .obj object in cinema, and try to scale it, it doesn´t work: it keeps always the original imported size.

bye!! :D

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fused
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Post by fused » Tue May 08, 2007 9:47 am

source? :shock:

omg. that isnt supposed to be there!

you are NOT allowed to use or re-use the code, or parts of the code!! dont even think of that!

ill hunt you down if you do! :evil:


edit: removed the source... thank you for telling me maitwo

edit2: oh and thank you everyone for pointing out bugs

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Phoenix
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Post by Phoenix » Tue May 08, 2007 1:26 pm

speaking of sources:
Szasa, the author of the Sunflow exporter for C4D released his source under the LGPL a few days ago because unfortunately he lacks the time to develop it further!

So perhaps it's also useful for you to take a look at it, fused.

You'll find it here:
http://sunflow.sourceforge.net/phpbb2/v ... .php?t=192
(last post, at the moment)

Or perhaps you are even interested to develop a C4D to Sunflow exporter too! :wink:

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manitwo
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Post by manitwo » Tue May 08, 2007 2:48 pm

fused wrote:source? :shock:

omg. that isnt supposed to be there!

you are NOT allowed to use or re-use the code, or parts of the code!! dont even think of that!

ill hunt you down if you do! :evil:
:lol:

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Marcofly
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Post by Marcofly » Wed May 09, 2007 12:54 am

strange behaviour..
<material>
<name>oggetto</name>
<phong>
<ior>2</ior>
<diffuse>1.00000 0.00000 0.50196</diffuse>
<exponent>10000</exponent>
</phong>
</material>

the only difference is: normal smoothing off/ on :shock:

not sure if it´s an exporter bug or an indigo bug..
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