cindigo 0.8 - beta 1

Announcements, requests and support regarding the Cinema 4D exporter
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fused
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Post by fused » Mon May 07, 2007 9:07 pm

in your scene its the same old "material link is not set, exporter crashes" problem.

ill check if its set or not to stop the crashing

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Zom-B
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Post by Zom-B » Mon May 07, 2007 9:09 pm

The 3DS Export stuff is based on your older exporter for 0.7t5.
About the bump size, thats no real big problem :wink:
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Zom-B
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Post by Zom-B » Mon May 07, 2007 9:12 pm

fused wrote:in your scene its the same old "material link is not set, exporter crashes" problem.

ill check if its set or not to stop the crashing
oh.... I fell stupid!!!
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Pinko5
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Post by Pinko5 » Mon May 07, 2007 9:13 pm

but where i can disable 3ds export....maybe my crash is due to this thing.
Pinko.

PS: Excuse me but i am not expert like you...

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Post by rulze » Mon May 07, 2007 9:15 pm

ok, i'm not really a indigo checker, but one scene works and the other crashed when i will exported.

http://3dwork.ch/indigo_work.rar

lg
rulze

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Pinko5
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Post by Pinko5 » Mon May 07, 2007 9:28 pm

ok rulze also for me is the same .....but i dont undestand why...
Pinko. :cry:

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Zom-B
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Post by Zom-B » Mon May 07, 2007 9:45 pm

Here is another Scene that crashes... before it does, it exports a OBJ file without any mesh?!
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fused
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Post by fused » Mon May 07, 2007 9:46 pm

rulze: wow, thats a mysterium... cant debug the exporter here, but ill do that when i get home. thanks for the scene!

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fused
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Post by fused » Mon May 07, 2007 9:49 pm

no, its no myterium. before export you have to generate a UVW tag for every object that has no UVW tag

@rulze: your scene exports fine after doing that

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Pinko5
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Post by Pinko5 » Mon May 07, 2007 10:30 pm

Ok before UVW tag the exporter dont crash...but now I see all meshes are round like there was a phong tag... :( and some object are rotate like as made created
Pinko.
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Post by rulze » Mon May 07, 2007 10:36 pm

oh thanks, now it works finde, i don't know that, with the vvw tag.

lg
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Post by Zom-B » Mon May 07, 2007 10:37 pm

Hey Pinko...

Normal smoothing is enabled in the Exporter now, so you have to disable it for meshes you don't wan't to be smoothed!

Please post a reduced scene, where your objects get exported rotated, so fused can take a look at :wink:
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Pinko5
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Post by Pinko5 » Mon May 07, 2007 10:57 pm

@ ZomB I must send a C4d scene or my igs???

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Post by Marcofly » Mon May 07, 2007 11:22 pm

thank you very much, fused! :D

it´s working fine for me, the basic test below is with an interior .exr lighting, about 400 muts/pixel, MLT.

ciao!!
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Post by Zom-B » Tue May 08, 2007 12:00 am

@ Pinko: A C4D file, to check out what exactly is going on there...

atm I have issues with rotation stuff too, seems there are problems if you
move nullobjects that includes meshes you are exporting...
(I often put my whole scene in a Null-Object, and rotate it to get another part of the HDRI for background in Indigo)

I also just get some texture coordinates Export Problems:

Image

Here is the full scene with textures (no HDRI)
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