Hello, I am thinking to make some textures with substance designer (I have to learn it first). In c4d, there is a plugin for substance designer but that works only in standard and physical renderer because of some substance shader and etc in it.
Is there a way to convert that material to indigo material?
thanks
substance designer to indigo renderer
- zeitmeister
- Posts: 2010
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Re: substance designer to indigo renderer
Substance simply renders image maps, or am I wrong?
If you put these maps inside your Cindigo material channels; everything should be fine? Do you use the interactive realtime render preview window? Or the interactive region render in the C4D editor window? I am not sure which one forces automatically reloading of textures.
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If you put these maps inside your Cindigo material channels; everything should be fine? Do you use the interactive realtime render preview window? Or the interactive region render in the C4D editor window? I am not sure which one forces automatically reloading of textures.
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Cheers, David
DAVIDGUDELIUS // 3D.PORTFOLIO
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Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
DAVIDGUDELIUS // 3D.PORTFOLIO
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Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
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- Posts: 8
- Joined: Fri Sep 09, 2016 10:47 am
Re: substance designer to indigo renderer
Sorry for delay, yeah you are right but I was thinking maybe there is different algorithm
thanks for the answer
thanks for the answer
- arc en ciel
- Posts: 138
- Joined: Tue Apr 12, 2016 2:33 am
Re: substance designer to indigo renderer
you're wrongzeitmeister wrote:Substance simply renders image maps, or am I wrong?
using the plug-in, you can have a complete texture workflow control coming from nodes you have published in first in substanceDesigner.
I done a test, just for fun
in first I modeled something, in this case I use rhino (for Mac !) and I export the file on win :
then I unwrap the different parts
after that, I was able to paint something using substance painter and generate differents maps
I constructed a texture workflow using substanceDesigner, with published nodes like : blur, level, contrast...
importing the flux via the plug-in :
1 I can tweak texture inside c4d directly with feature coming from Substance's file
2 I build a first Indigo base texture : phong or diffuse
3 I build a coated Indigo texture using the 2 in substrate
4 I blend the 3 with a pur phong nk.data profil using a map
here is the result
- -
Be seeing you.
Last edited by arc en ciel on Sun Nov 06, 2016 6:14 am, edited 2 times in total.
- zeitmeister
- Posts: 2010
- Joined: Tue Apr 22, 2008 4:11 am
- Location: Limburg/Lahn, Germany
- Contact:
Re: substance designer to indigo renderer
Ah, nice!
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Cheers, David
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
- arc en ciel
- Posts: 138
- Joined: Tue Apr 12, 2016 2:33 am
Re: substance designer to indigo renderer
Regarding multi composed Indigo's texture, the export's time is increased drastically, so
it's better to convert to external's textures when it's ready.
by example I have measured :
160 seconds with multi-textures vs 35 seconds with external's textures.
it's better to convert to external's textures when it's ready.
by example I have measured :
160 seconds with multi-textures vs 35 seconds with external's textures.
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