UDIM

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thesquirell
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UDIM

Post by thesquirell » Thu Mar 31, 2016 4:50 am

I'm sure most of you already know what UDIM is, especially if you're been using programs such as Mari. Is there a way in which we could use this technique inside Cindigo, because, at the moment, it's not exporting the material's offset correctly. For example, if I wanted from a specific material to occupy specific UV space, let us say 1002, I would offset this material in U direction by 100%, turning the tilling off, so it would sit in the quadrant next to the center one. If I render this inside C4D's engines, it works, but when I export them to Indigo, it doesn't. It only exports the last material. Now, I know there are workarounds, mainly with selection tags,etc., but I would love to see this functionality, too. I've been using this inside 3ds Max already, with Vray, and inside Maya too, and the work flow is practically the same, tilling off, offsetting,etc...

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zeitmeister
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Re: UDIM

Post by zeitmeister » Thu Mar 31, 2016 8:48 pm

Multi UVs... It would be great if Indigo could handle them.


Cheers, zeiti
Cheers, David



DAVIDGUDELIUS // 3D.PORTFOLIO
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Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64

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Zom-B
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Re: UDIM

Post by Zom-B » Fri Apr 01, 2016 2:18 am

zeitmeister wrote:Multi UVs... It would be great if Indigo could handle them.
afaik Indigo already can, only exporter support is needed...
please confirm/negate devs!
polygonmanufaktur.de

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OnoSendai
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Re: UDIM

Post by OnoSendai » Fri Apr 01, 2016 3:36 am

Yes Indigo supports multiple UV channels.

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thesquirell
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Re: UDIM

Post by thesquirell » Fri Apr 01, 2016 4:32 am

Indeed, hence the location of the thread. (wink:wink exporter dev) ;D

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