UDIM
- thesquirell
- Posts: 428
- Joined: Fri Aug 29, 2014 3:49 am
- Location: Novi Sad, Serbia
UDIM
I'm sure most of you already know what UDIM is, especially if you're been using programs such as Mari. Is there a way in which we could use this technique inside Cindigo, because, at the moment, it's not exporting the material's offset correctly. For example, if I wanted from a specific material to occupy specific UV space, let us say 1002, I would offset this material in U direction by 100%, turning the tilling off, so it would sit in the quadrant next to the center one. If I render this inside C4D's engines, it works, but when I export them to Indigo, it doesn't. It only exports the last material. Now, I know there are workarounds, mainly with selection tags,etc., but I would love to see this functionality, too. I've been using this inside 3ds Max already, with Vray, and inside Maya too, and the work flow is practically the same, tilling off, offsetting,etc...
- zeitmeister
- Posts: 2010
- Joined: Tue Apr 22, 2008 4:11 am
- Location: Limburg/Lahn, Germany
- Contact:
Re: UDIM
Multi UVs... It would be great if Indigo could handle them.
Cheers, zeiti
Cheers, zeiti
Cheers, David
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
Re: UDIM
afaik Indigo already can, only exporter support is needed...zeitmeister wrote:Multi UVs... It would be great if Indigo could handle them.
please confirm/negate devs!
polygonmanufaktur.de
Re: UDIM
Yes Indigo supports multiple UV channels.
- thesquirell
- Posts: 428
- Joined: Fri Aug 29, 2014 3:49 am
- Location: Novi Sad, Serbia
Re: UDIM
Indeed, hence the location of the thread. (wink:wink exporter dev) ;D
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