Reflection

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M-Pixel
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Joined: Fri Mar 08, 2013 6:31 pm
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Reflection

Post by M-Pixel » Tue Nov 26, 2013 6:58 pm

Hi all

i have a Problem with Reflection.
On my Szene .. Plane behind the Window with Textur and emission.

Why is in the Reflection only white Sky ?

Red Color is my Plane with Textur

Sorry for my Englisch ;)
Attachments
rted.JPG
w4x2.jpg

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fused
Developer
Posts: 3648
Joined: Fri Sep 22, 2006 7:19 am
Location: Berlin, Germany
3D Software: Cinema 4D

Re: Reflection

Post by fused » Tue Nov 26, 2013 10:08 pm

Hi M-Pixel,

not entirely sure what's going on there.

Could you email me the scene so we can have a closer look at it? (use the email button on the bottom of my post)

Cheers!

PS: Your english is alright :)

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Patrice
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Location: Limoges - France
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Re: Reflection

Post by Patrice » Tue Nov 26, 2013 10:33 pm

Hi,

You just have to put another plan on the other side, on the left side of your camera, or put your environnement on a cylinder to see the reflection on the windows.

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fused
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Location: Berlin, Germany
3D Software: Cinema 4D

Re: Reflection

Post by fused » Tue Nov 26, 2013 11:08 pm

Yeah, it definitely looks like you are also using an Indigo sunsky as well, which would be causing the reflection you are seeing.

M-Pixel
Posts: 40
Joined: Fri Mar 08, 2013 6:31 pm
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Re: Reflection

Post by M-Pixel » Wed Nov 27, 2013 2:10 am

HI

I put the Planes on the other side
Right Window TOP
Left Window Error again

I think the Indigo Section Plane is the Problem
When i add a Sphere .. i have the same Problem .. only in left Window

I can downlaod the Szene .. I have to convert only

Edit: Yes the Indigo Section Plane is the Problem

I delete the Indigo Section Plane an change my Roomsettings to put the Camara in
the Room. Now it works


I'm wondering about the light in the first Picture :)
i use no exit Portals
Attachments
w4x4.jpg
w4x3.jpg
sphere.JPG

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fused
Developer
Posts: 3648
Joined: Fri Sep 22, 2006 7:19 am
Location: Berlin, Germany
3D Software: Cinema 4D

Re: Reflection

Post by fused » Wed Nov 27, 2013 3:12 am

Hi M-Pixel,

which section plane mode are you using?

There are two modes:

- Culling on: geometry is cut away. With this mode you can use the include/exclude list to include/exclude object from being cut.

- Culling off: eye rays (rays shot by the camera) coming from behind the section planes will not bounce off anything on the way to the section plane, but once they have hit anything in front of the section plane they will bounce around freely in the entire scene and ignore the section plane. You can think of them as some sort of eye-ray portal, if you want.

In simple words, culling "off" will let you 'peek' into a room.

Both section plane types are infinite, btw.

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