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<material>
<name>mat1</name>
<diffuse>
<texture>
<path>blackrose_pattern.jpg</path>
<uv_set>default</uv_set>
<exponent>2.2</exponent>
</texture>
<texture>
<path>../italy_bolsena_flag_flowers_stairs_01.jpg</path>
<uv_set>default</uv_set>
<exponent>2.2</exponent>
</texture>
<albedo>
<shader>
<shader>
<![CDATA[
def eval(vec3 pos) vec3 :
let
uv = getTexCoords(0)
in
lerp(
sample2DTextureVec3(0, uv),
sample2DTextureVec3(1, uv),
minCosTheta()
)
]]>
</shader>
</shader>
</albedo>
<random_triangle_colours>false</random_triangle_colours>
<layer>0</layer>
</diffuse>
</material>