DOF?Zom-B wrote:Why not no in one pass using LightLayers?galinette wrote:Why not using the double pass approach:
The Question to developer.
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Re: The Question to developer.
Re: The Question to developer.
Since the flash is behind the camera the environment light is the one to stick to... or do I get something wrong here?pixie wrote:DOF?
Could be Motion blur used to handle that stuff, since it should use animation information (like turning emitters on and off) to create a image out of X frames
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Re: The Question to developer.
Because you can't, as Ono said, define an emitter which is on for a very short period of time (the flash) in a render with a longer shutter (except using the occluder, which is very unefficient)Zom-B wrote:Why not no in one pass using LightLayers?galinette wrote:Why not using the double pass approach:
More typical example of this use would be the classical rear-curtain sync photography effect: http://planetanimals.com/logue/ambulance.jpg
http://forums.dpreview.com/files/w/TS56 ... /SUBf/KTc=
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Re: The Question to developer.
It doesn't work Arthur because the moment you would set the flash layer on, it would still be lighting the whole trail and not a certain portion.
I'm hoping that all these digressions are ok to Yves and C4D users (:
Valid though limited techniques mentionned so far:
Merging IGI/images
flash concealing/scaling (subframe transforms)
... ?
On light graphs: I'm hardly believing the physical performances of the arabesque specially, but I'm loving the idea.
I'm hoping that all these digressions are ok to Yves and C4D users (:
Valid though limited techniques mentionned so far:
Merging IGI/images
- two images
a long sequence of images
flash concealing/scaling (subframe transforms)
... ?
On light graphs: I'm hardly believing the physical performances of the arabesque specially, but I'm loving the idea.
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Re: The Question to developer.
Love that kind of stuff. Check out Barry Underwood: http://barryunderwood.com/galinette wrote: By the way, who knows lightgrafs:
http://www.obturations.com/wp-content/u ... aff.11.jpg
Other here:
http://www.obturations.com/2010/08/itw- ... graff-org/
No editing in this art, all is made by moving light sources by hand in front of a very long shutter camera shot
Re: The Question to developer.
Not relevant Prof, this is for a real-time rendering pipeline.Prof4D wrote:This I have found on put can is of interest.
Indigo cumulates samples, it does not check wether a pixel needs to be sampled.
edit: blue 2007, Headlands II.
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Re: The Question to developer.
I was at the Headlands just a couple of months ago Beautiful place.CTZn wrote:blue 2007, Headlands II.
Sorry for off-topic....
Re: The Question to developer.
Tell you what, if there's something going wrong in this here forum I'm probably the cause
This thread had derailed several posts (scratch that: pages) ahead no worries
This thread had derailed several posts (scratch that: pages) ahead no worries
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