Indigo for Cinema 4D 3.6.6 Beta

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fused
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Indigo for Cinema 4D 3.6.6 Beta

Post by fused » Sat Feb 09, 2013 2:33 am

Indigo for Cinema 4D 3.6.6
for Indigo Renderer 3.6.6 and Indigo RT 3.6.6

Windows:

Indigo Renderer:
indigo-for-cinema-4d-3.6.6-installer.exe - Includes installers for R10 - R13

Indigo RT:
indigo-rt-for-cinema-4d-3.6.6-installer.exe - Includes installers for R10 - R13


Mac:

Indigo Renderer
indigo-for-c4d-3.6.6-R105-mac.zip
indigo-for-c4d-3.6.6-R11-mac.zip
indigo-for-c4d-3.6.6-R115-mac.zip
indigo-for-c4d-3.6.6-R12-mac.zip
indigo-for-c4d-3.6.6-R13-mac.zip

Indigo RT
indigo-rt-for-c4d-3.6.6-R105-mac.zip
indigo-rt-for-c4d-3.6.6-R11-mac.zip
indigo-rt-for-c4d-3.6.6-R115-mac.zip
indigo-rt-for-c4d-3.6.6-R12-mac.zip
indigo-rt-for-c4d-3.6.6-R13-mac.zip




Changelog:
Indigo for Cinema 4D 3.6.6
---------------------------
* NkData and camera response functions are now dropdowns (old values are converted as well as possible).
* Removed gaussian splatter (not supported by Indigo anymore).
* Added Coating and DoubleSidedThin materials.
* Cindigo now parses res/materialpreview for user preview scenes (in .c4d format) to add to the Indigo Material. Preview scenes must have the
Indigo Renderer Settings present, otherwise they will be converted the same way the standard preview scenes are converted (and will look bad).
* Added a custom preview scene for double sided (called Indigo Double Sided).
* Fixed camera export (fstop) and shift left and right should now match perfectly.
* When changing child materials of a Blend/Coating/Double Sided the parent material preview will be re-rendered as well.
* Added double sided emission option to Emission channel.
* Alpha is a render option again (currently is not utilised when rendering inside of C4D).
* using Indigo 3.6.6 SDK.

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Re: Indigo for Cinema 4D 3.6.6

Post by fused » Sat Feb 09, 2013 2:34 am

Mac builds are more or less untested, please let me know if they don't work.

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Re: Indigo for Cinema 4D 3.6.6 Beta

Post by Phoenix » Sat Feb 09, 2013 3:44 am

Great, thank you Yves! 8)
fused wrote: * NkData and camera response functions are now dropdowns (old values are converted as well as possible).
Hey finally! :wink:


By the way, I guess, this build is now dynamically linked, right?
Or did you switch to another compiler like suggested by Wilfried?

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Re: Indigo for Cinema 4D 3.6.6 Beta

Post by fused » Sat Feb 09, 2013 4:02 am

Phoenix wrote:Great, thank you Yves! 8)
fused wrote: * NkData and camera response functions are now dropdowns (old values are converted as well as possible).
Hey finally! :wink:


By the way, I guess, this build is now dynamically linked, right?
Or did you switch to another compiler like suggested by Wilfried?
Neither, for now. Wanted to get the release out first :)

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Re: Indigo for Cinema 4D 3.6.6 Beta

Post by zeitmeister » Sat Feb 09, 2013 5:27 am

Yeah,
thank you Yves! Will test it next week extensively... :-))
Cheers, David



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Re: Indigo for Cinema 4D 3.6.6 Beta

Post by zeitmeister » Thu Feb 14, 2013 4:46 am

Very cool!
Äh, disable material preview...?
Cheers, David



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Re: Indigo for Cinema 4D 3.6.6 Beta

Post by fused » Fri Feb 15, 2013 10:57 pm

zeitmeister wrote:Very cool!
Äh, disable material preview...?
preview_off.PNG
Done for the next version. :)

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Re: Indigo for Cinema 4D 3.6.6 Beta

Post by zeitmeister » Sat Feb 16, 2013 12:40 am

Very cool!
And does it work that way that Indigo doesn't load the textures at all?
Cheers, David



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Re: Indigo for Cinema 4D 3.6.6 Beta

Post by Zom-B » Sat Feb 16, 2013 1:03 am

zeitmeister wrote:Very cool!
And does it work that way that Indigo doesn't load the textures at all?
If you load a texture into a material, C4D loads it into RAM anyway...

And well... if you don't want the texture, don't use it at all :P
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Re: Indigo for Cinema 4D 3.6.6 Beta

Post by zeitmeister » Sat Feb 16, 2013 2:45 am

Nono...
C4D is fine, but exporting to the Indigo material preview scene lasts too long.
And that happens everytime the materials refresh...
Cheers, David



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Re: Indigo for Cinema 4D 3.6.6 Beta

Post by Zom-B » Sat Feb 16, 2013 2:51 am

zeitmeister wrote:... but exporting to the Indigo material preview scene lasts too long...
Since C4D already loaded that texture into RAM and Indigo is integrated by a dll into C4D, rendering a preview should start directly without any loading at all...
Or am I wrong here??!
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Re: Indigo for Cinema 4D 3.6.6 Beta

Post by fused » Sat Feb 16, 2013 6:23 am

Zom-B wrote:
zeitmeister wrote:... but exporting to the Indigo material preview scene lasts too long...
Since C4D already loaded that texture into RAM and Indigo is integrated by a dll into C4D, rendering a preview should start directly without any loading at all...
Or am I wrong here??!
Unfortunately I can't use the textures C4D loaded already directly (yet).

Indigo needs to load them again.

We have been planning to add that tho.

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Re: Indigo for Cinema 4D 3.6.6 Beta

Post by fused » Sat Feb 16, 2013 6:24 am

zeitmeister wrote:Very cool!
And does it work that way that Indigo doesn't load the textures at all?
Well, it doesn't render any preview, so it won't load anything :)

It'll load the textures for rendering in the editor and picture viewer tho.

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Indigo for Cinema 4D 3.6.6 Beta

Post by zeitmeister » Sat Feb 16, 2013 8:39 am

Perfect!
Extremly looking forward to this!
Cheers, David



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Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64

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