Announcements, requests and support regarding the Cinema 4D exporter
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fused
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by fused » Sat Feb 09, 2013 2:34 am
Mac builds are more or less untested, please let me know if they don't work.
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Phoenix
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by Phoenix » Sat Feb 09, 2013 3:44 am
Great, thank you Yves!
fused wrote:
* NkData and camera response functions are now dropdowns (old values are converted as well as possible).
Hey finally!
By the way, I guess, this build is now dynamically linked, right?
Or did you switch to another compiler like suggested by Wilfried?
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fused
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by fused » Sat Feb 09, 2013 4:02 am
Phoenix wrote:Great, thank you Yves!
fused wrote:
* NkData and camera response functions are now dropdowns (old values are converted as well as possible).
Hey finally!
By the way, I guess, this build is now dynamically linked, right?
Or did you switch to another compiler like suggested by Wilfried?
Neither, for now. Wanted to get the release out first
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zeitmeister
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by zeitmeister » Sat Feb 09, 2013 5:27 am
Yeah,
thank you Yves! Will test it next week extensively...
)
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zeitmeister
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by zeitmeister » Thu Feb 14, 2013 4:46 am
Very cool!
Äh, disable material preview...?
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fused
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by fused » Fri Feb 15, 2013 10:57 pm
zeitmeister wrote:Very cool!
Äh, disable material preview...?
Done for the next version.
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zeitmeister
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by zeitmeister » Sat Feb 16, 2013 12:40 am
Very cool!
And does it work that way that Indigo doesn't load the textures at all?
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Zom-B
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by Zom-B » Sat Feb 16, 2013 1:03 am
zeitmeister wrote:Very cool!
And does it work that way that Indigo doesn't load the textures at all?
If you load a texture into a material, C4D loads it into RAM anyway...
And well... if you don't want the texture, don't use it at all
polygonmanufaktur.de
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zeitmeister
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by zeitmeister » Sat Feb 16, 2013 2:45 am
Nono...
C4D is fine, but exporting to the Indigo material preview scene lasts too long.
And that happens everytime the materials refresh...
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Zom-B
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by Zom-B » Sat Feb 16, 2013 2:51 am
zeitmeister wrote:... but exporting to the Indigo material preview scene lasts too long...
Since C4D already loaded that texture into RAM and Indigo is integrated by a dll into C4D, rendering a preview should start directly without any loading at all...
Or am I wrong here??!
polygonmanufaktur.de
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fused
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by fused » Sat Feb 16, 2013 6:23 am
Zom-B wrote:zeitmeister wrote:... but exporting to the Indigo material preview scene lasts too long...
Since C4D already loaded that texture into RAM and Indigo is integrated by a dll into C4D, rendering a preview should start directly without any loading at all...
Or am I wrong here??!
Unfortunately I can't use the textures C4D loaded already directly (yet).
Indigo needs to load them again.
We have been planning to add that tho.
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fused
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by fused » Sat Feb 16, 2013 6:24 am
zeitmeister wrote:Very cool!
And does it work that way that Indigo doesn't load the textures at all?
Well, it doesn't render any preview, so it won't load anything
It'll load the textures for rendering in the editor and picture viewer tho.
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zeitmeister
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by zeitmeister » Sat Feb 16, 2013 8:39 am
Perfect!
Extremly looking forward to this!
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