scene must contain at least one light source

Announcements, requests and support regarding the Cinema 4D exporter
Post Reply
5 posts • Page 1 of 1
india
Posts: 18
Joined: Tue Oct 05, 2010 10:46 am

scene must contain at least one light source

Post by india » Tue May 08, 2012 4:30 am

i got 3. so why the message? they just lights. i dont want a sun in the scene. at the moment im just trying it out. how to do it right?

User avatar
zeitmeister
2nd Place 100
Posts: 2010
Joined: Tue Apr 22, 2008 4:11 am
Location: Limburg/Lahn, Germany
Contact:

scene must contain at least one light source

Post by zeitmeister » Tue May 08, 2012 4:47 am

Did you place an Indigo light tag on them? If not, Indigo won't recognize them.
Cheers, David



DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64

User avatar
pixie
Indigo 100
Posts: 2332
Joined: Sat Dec 29, 2007 4:54 am
Location: Away from paradise
3D Software: Cinema 4D
Contact:

Re: scene must contain at least one light source

Post by pixie » Tue May 08, 2012 5:24 am

zeitmeister wrote:Did you place an Indigo light tag on them? If not, Indigo won't recognize them.
Only with infinite lights from what I recall.

User avatar
fused
Developer
Posts: 3648
Joined: Fri Sep 22, 2006 7:19 am
Location: Berlin, Germany
3D Software: Cinema 4D

Re: scene must contain at least one light source

Post by fused » Tue May 08, 2012 5:40 am

Hi india,

Indigo for Cinema 4D should recognise point lights (although I strongly recommend to not use them), area lights and spot lights, even if they don't have a light tag applied.

All other light types are ignored.

If your lights are of that type but it still doesn't recognise them, it sounds like a bug.

Can you provide a simplified c4d scene that shows the issue?

Regards,
Yves

india
Posts: 18
Joined: Tue Oct 05, 2010 10:46 am

Re: scene must contain at least one light source

Post by india » Tue May 08, 2012 6:22 am

fused wrote:Hi india,

Indigo for Cinema 4D should recognise point lights (although I strongly recommend to not use them), area lights and spot lights, even if they don't have a light tag applied.

All other light types are ignored.

If your lights are of that type but it still doesn't recognise them, it sounds like a bug.

Can you provide a simplified c4d scene that shows the issue?

Regards,
Yves
aha!.. yes it recognized the area and Spot.. i was testing Infinite and Omni :)

Post Reply
5 posts • Page 1 of 1

Who is online

Users browsing this forum: No registered users and 19 guests