scene must contain at least one light source
scene must contain at least one light source
i got 3. so why the message? they just lights. i dont want a sun in the scene. at the moment im just trying it out. how to do it right?
- zeitmeister
- Posts: 2010
- Joined: Tue Apr 22, 2008 4:11 am
- Location: Limburg/Lahn, Germany
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scene must contain at least one light source
Did you place an Indigo light tag on them? If not, Indigo won't recognize them.
Cheers, David
DAVIDGUDELIUS // 3D.PORTFOLIO
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Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
DAVIDGUDELIUS // 3D.PORTFOLIO
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Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
- pixie
- Posts: 2332
- Joined: Sat Dec 29, 2007 4:54 am
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Re: scene must contain at least one light source
Only with infinite lights from what I recall.zeitmeister wrote:Did you place an Indigo light tag on them? If not, Indigo won't recognize them.
Re: scene must contain at least one light source
Hi india,
Indigo for Cinema 4D should recognise point lights (although I strongly recommend to not use them), area lights and spot lights, even if they don't have a light tag applied.
All other light types are ignored.
If your lights are of that type but it still doesn't recognise them, it sounds like a bug.
Can you provide a simplified c4d scene that shows the issue?
Regards,
Yves
Indigo for Cinema 4D should recognise point lights (although I strongly recommend to not use them), area lights and spot lights, even if they don't have a light tag applied.
All other light types are ignored.
If your lights are of that type but it still doesn't recognise them, it sounds like a bug.
Can you provide a simplified c4d scene that shows the issue?
Regards,
Yves
Re: scene must contain at least one light source
aha!.. yes it recognized the area and Spot.. i was testing Infinite and Omnifused wrote:Hi india,
Indigo for Cinema 4D should recognise point lights (although I strongly recommend to not use them), area lights and spot lights, even if they don't have a light tag applied.
All other light types are ignored.
If your lights are of that type but it still doesn't recognise them, it sounds like a bug.
Can you provide a simplified c4d scene that shows the issue?
Regards,
Yves
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