can't use environnement map
can't use environnement map
Hello everyone,
I would like to render my scene using a test exr map. I applied this one (using a material "diffuse") on a sphere that I edited. Then I put in my material the Environment tab indigo (exr). Out when I run an update on my Indigo render exr does not appear. Thank you for your help.
I would like to render my scene using a test exr map. I applied this one (using a material "diffuse") on a sphere that I edited. Then I put in my material the Environment tab indigo (exr). Out when I run an update on my Indigo render exr does not appear. Thank you for your help.
C4DR11.5-R12 user-Quad core Intel Xenon 2X2,26 GHZ
Zbrush 4
Zbrush 4
Re: can't use environnement map
set the emission mode to uniform and the Value for it to 1 million, then you should get a light material that actually is bright
polygonmanufaktur.de
Re: can't use environnement map
Thank youZ OM-B I'll try that
C4DR11.5-R12 user-Quad core Intel Xenon 2X2,26 GHZ
Zbrush 4
Zbrush 4
Re: can't use environnement map
its basicly a issue of multiple light materials having massivly different Limonous Flux (adjustable in emission directly too).
The aligning of light materials needs some trial and error to get some feeling for it,
and isn't that intuitive atm as I think, but usable at all
The aligning of light materials needs some trial and error to get some feeling for it,
and isn't that intuitive atm as I think, but usable at all
polygonmanufaktur.de
Re: can't use environnement map
It did not seem to work ... do I have to put a tag on the sphere which is used for the background?
is what I have to change the value to 1 million on the tag or directly on the materials
is what I have to change the value to 1 million on the tag or directly on the materials
C4DR11.5-R12 user-Quad core Intel Xenon 2X2,26 GHZ
Zbrush 4
Zbrush 4
Re: can't use environnement map
A Sphere?! there is no need for a sphere, delet it and don't let your scene be covered by any (c4D based) skies or (for c4d kamera) invisible spheres etc.SCHMUMS wrote:It did not seem to work ... do I have to put a tag on the sphere which is used for the background?
There still exists a light tag... don't use it!SCHMUMS wrote:is what I have to change the value to 1 million on the tag or directly on the materials
You have more controls by defining your light via material... so delete the tag(s) and retry rendering
(your HDRI emission materials STILL needs to be set in the render settings as you shown in screenshot in first post)
polygonmanufaktur.de
- pixie
- Posts: 2332
- Joined: Sat Dec 29, 2007 4:54 am
- Location: Away from paradise
- 3D Software: Cinema 4D
- Contact:
Re: can't use environnement map
A sphere can be used but it has to be made editable and its normals reversed
Re: can't use environnement map
not together with the Envoirement system he used (see screenshots), also the Environment based optimizations etc. don't kick in doing it that waypixie wrote:A sphere can be used but it has to be made editable and its normals reversed
Just because its possible it doesn't need to be a good way....
polygonmanufaktur.de
Re: can't use environnement map
sorry seems to the same thing as the first screenshot.
yet I remove the tag, pass the value to 1 million.
I would like to use also provide an image in the background as well as the environment (EXR), is it possible he should use an object in c4d rear plan for the background image?
yet I remove the tag, pass the value to 1 million.
I would like to use also provide an image in the background as well as the environment (EXR), is it possible he should use an object in c4d rear plan for the background image?
C4DR11.5-R12 user-Quad core Intel Xenon 2X2,26 GHZ
Zbrush 4
Zbrush 4
Re: can't use environnement map
This is getting to complicated ^^SCHMUMS wrote:sorry seems to the same thing as the first screenshot.
yet I remove the tag, pass the value to 1 million.
here is the quickly converted scene, so you see how I managed it.
http://dl.dropbox.com/u/6935848/indigo/ ... itroom.zip
for a background image you need to create a mesh plane and map your (emitting)image on it.SCHMUMS wrote:I would like to use also provide an image in the background as well as the environment (EXR), is it possible he should use an object in c4d rear plan for the background image?
Most of C4D internal render features like the background Plane isn't working in Indigo.
Most of the faked features also never will work
polygonmanufaktur.de
- pixie
- Posts: 2332
- Joined: Sat Dec 29, 2007 4:54 am
- Location: Away from paradise
- 3D Software: Cinema 4D
- Contact:
Re: can't use environnement map
Indeed, but at least you can use lower values for illuminationZom-B wrote:not together with the Envoirement system he used (see screenshots), also the Environment based optimizations etc. don't kick in doing it that waypixie wrote:A sphere can be used but it has to be made editable and its normals reversed
Just because its possible it doesn't need to be a good way....
Re: can't use environnement map
Thank you very much for your explanations! I will look very carefully you scene. This will surely light my lantern:)
thank you very much for your availability
thank you very much for your availability
C4DR11.5-R12 user-Quad core Intel Xenon 2X2,26 GHZ
Zbrush 4
Zbrush 4
Re: can't use environnement map
You can do that for basic background material too, or am I missing the point herepixie wrote:Indeed, but at least you can use lower values for illumination
polygonmanufaktur.de
- pixie
- Posts: 2332
- Joined: Sat Dec 29, 2007 4:54 am
- Location: Away from paradise
- 3D Software: Cinema 4D
- Contact:
Re: can't use environnement map
a small sphere has lower area so if you use emission scale you can have lower valuesZom-B wrote:You can do that for basic background material too, or am I missing the point herepixie wrote:Indeed, but at least you can use lower values for illumination
Who is online
Users browsing this forum: No registered users and 15 guests