Cindigo 2.6.1

Announcements, requests and support regarding the Cinema 4D exporter
User avatar
fused
Developer
Posts: 3648
Joined: Fri Sep 22, 2006 7:19 am
Location: Berlin, Germany
3D Software: Cinema 4D

Cindigo 2.6.1

Post by fused » Thu Jan 27, 2011 8:33 am

Cindigo 2.6.1
for Indigo 2.6.1
Cindigo 2.6.1 R9.6 - PC
Download: Archive
~3.6 MB, x86 and x64
Cindigo 2.6.1 R10 - PC
Download: Archive
~3.6 MB, x86 and x64
Cindigo 2.6.1 R11 - PC
Download: Archive
~3.6 MB, x86 and x64
Cindigo 2.6.1 R11.5 - PC
Download: Archive
~3.6 MB, x86 and x64
Cindigo 2.6.1 R12 - PC
Download: Archive
~3.6 MB, x86 and x64
Make sure you have the newest version of quicktime installed! (yes, its still needed for previews in some older versions of C4D :? )

changelog wrote:Cindigo 2.6.1
---------------------
* added support for C4D R12
* Verbose option
* Arictectual Glass
* fixed moblur for spheres
* forge clay + PT for foreground alpha
* changed preview whitepoint to F7
* changed preview splat filter to fastbox
* custom image output path now also controls output paths for igi and exr's
* MLT parameters in settings are now disabled when not using MLT
* pixel threshold disabled when view dependent is off (in subdivision tag)
* static animation checkbox only enabled when export animation is on
* clay colour only enabled when clay rendering is on
* move things around in render settings UI a bit
* fixed animation export in R12
* improved animation export in R11.5
* marking used materials now. fixes issues with removal of unused materials
Please tell me if you find bugs or have specific requests. I will try to fix/implement those as quickly as possible.

User avatar
fused
Developer
Posts: 3648
Joined: Fri Sep 22, 2006 7:19 am
Location: Berlin, Germany
3D Software: Cinema 4D

Re: Cindigo 2.6.1

Post by fused » Thu Jan 27, 2011 8:34 am

I have only tested the R11.5 and R12 build.

If something is not working please let me know.

User avatar
fused
Developer
Posts: 3648
Joined: Fri Sep 22, 2006 7:19 am
Location: Berlin, Germany
3D Software: Cinema 4D

Re: Cindigo 2.6.1

Post by fused » Thu Jan 27, 2011 8:38 am

Oh and Windows only at the moment.

Office mac is on a plane somewhere :)

User avatar
pixie
Indigo 100
Posts: 2332
Joined: Sat Dec 29, 2007 4:54 am
Location: Away from paradise
3D Software: Cinema 4D
Contact:

Re: Cindigo 2.6.1

Post by pixie » Thu Jan 27, 2011 10:21 am

Awesome! :twisted:

User avatar
iacx
Indigo 100
Posts: 51
Joined: Tue Nov 20, 2007 8:03 am
Location: Italy
Contact:

Re: Cindigo 2.6.1

Post by iacx » Thu Jan 27, 2011 11:04 am

Hi fused, check the link to download the R12 :wink:

User avatar
fused
Developer
Posts: 3648
Joined: Fri Sep 22, 2006 7:19 am
Location: Berlin, Germany
3D Software: Cinema 4D

Re: Cindigo 2.6.1

Post by fused » Thu Jan 27, 2011 11:35 am

Oh, fixed.

Thank you :)

Soup
Posts: 444
Joined: Sat Jun 13, 2009 1:20 am

Re: Cindigo 2.6.1

Post by Soup » Thu Jan 27, 2011 2:13 pm

Go Fused! Whatta guy 8)

Also, lol @ Quicktime requirement :lol: .

User avatar
Zom-B
1st Place 100
Posts: 4700
Joined: Tue Jul 04, 2006 4:18 pm
Location: ´'`\_(ò_Ó)_/´'`
Contact:

Re: Cindigo 2.6.1

Post by Zom-B » Fri Jan 28, 2011 12:38 am

Thanks for the release fused!
Soup wrote:Also, lol @ Quicktime requirement :lol: .
Thats because C4D uses Quicktime to handle PNG images... so no png support in 64bit mode :?
polygonmanufaktur.de

User avatar
fused
Developer
Posts: 3648
Joined: Fri Sep 22, 2006 7:19 am
Location: Berlin, Germany
3D Software: Cinema 4D

Re: Cindigo 2.6.1

Post by fused » Fri Jan 28, 2011 1:38 am

Zom-B wrote:Thanks for the release fused!
Soup wrote:Also, lol @ Quicktime requirement :lol: .
Thats because C4D uses Quicktime to handle PNG images... so no png support in 64bit mode :?
Exactly. Version prior to 11.5 (or 11, not 100% sure) only support qng through quicktime.

User avatar
fused
Developer
Posts: 3648
Joined: Fri Sep 22, 2006 7:19 am
Location: Berlin, Germany
3D Software: Cinema 4D

Re: Cindigo 2.6.1

Post by fused » Fri Jan 28, 2011 11:12 pm

Updated builds in first post.

Additions to changelog:
* changed preview whitepoint to F7
* changed preview splat filter to fastbox
* custom image output path now also controls output paths for igi and exr's
* MLT parameters in settings are now disabled when not using MLT
* pixel threshold disabled when view dependent is off (in subdivision tag)
Builds are still uploading, should be there in ~5 minutes.

User avatar
fused
Developer
Posts: 3648
Joined: Fri Sep 22, 2006 7:19 am
Location: Berlin, Germany
3D Software: Cinema 4D

Re: Cindigo 2.6.1

Post by fused » Sat Jan 29, 2011 12:12 am

Ok, another update:

Code: Select all

* static animation checkbox only enabled when export animation is on
* clay colour only enabled when clay rendering is on
* move things around in render settings UI a bit
still uploading, again ~5 minutes

User avatar
Camox
2nd Place Winner
Posts: 587
Joined: Sat Aug 05, 2006 5:28 am
Location: Berlin Germany
Contact:

Re: Cindigo 2.6.1

Post by Camox » Sun Jan 30, 2011 8:37 am

Thank you ! :D

User avatar
zeitmeister
2nd Place 100
Posts: 2010
Joined: Tue Apr 22, 2008 4:11 am
Location: Limburg/Lahn, Germany
Contact:

Re: Cindigo 2.6.1

Post by zeitmeister » Sun Jan 30, 2011 9:19 pm

Sounds promising!

Can't wait to have it on the Mac ...
fused, any plans about the new material editor lookalike material editor? :mrgreen:
Cheers, David



DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64

User avatar
Zom-B
1st Place 100
Posts: 4700
Joined: Tue Jul 04, 2006 4:18 pm
Location: ´'`\_(ò_Ó)_/´'`
Contact:

Re: Cindigo 2.6.1

Post by Zom-B » Mon Jan 31, 2011 7:14 am

zeitmeister wrote:fused, any plans about the new material editor lookalike material editor? :mrgreen:
I'm quite happy with material generation in Cindigo. Tell us more about your unsatisfied needs and something you would like to see instead.
polygonmanufaktur.de

User avatar
fused
Developer
Posts: 3648
Joined: Fri Sep 22, 2006 7:19 am
Location: Berlin, Germany
3D Software: Cinema 4D

Re: Cindigo 2.6.1

Post by fused » Mon Jan 31, 2011 10:04 am

I think he may be referring to this protoype implementation:

http://www.indigorenderer.com/forum/vie ... =10&t=9955

The code is still around, although it's a bit outdated.
It was working alright but there were a few issues that still need to be resolved/worked around. Also the in editor representation of the materials was pretty much inexistent.

Post Reply
25 posts

Who is online

Users browsing this forum: No registered users and 16 guests