Hello everyone,
I start with INDIGO trial, and I have a problem. I can not bring up a sky or sky physique in INDIGOo. I must certainly have forgotten something. Should there be a tag light on my sky object.
Thank you for avanjce
Physical sky on INDIGO
Physical sky on INDIGO
C4DR11.5-R12 user-Quad core Intel Xenon 2X2,26 GHZ
Zbrush 4
Zbrush 4
Re: Physical sky on INDIGO
Hey SCHMUMS,
welcome to Indigo
Cindigo does not export the sky object as a physical sky.
You can currently only have the physical sky paired with a sun in Indigo.
To set a sun, go to the Indigo Renderer settings and set a sun object in the "Environment" tab. The sun position on the sky is not determined my the objects position but by its rotation (z axis defines the direction of the sunlight, much like C4Ds infinite light object).
Also, the sun can not be below the horizon.
welcome to Indigo
Cindigo does not export the sky object as a physical sky.
You can currently only have the physical sky paired with a sun in Indigo.
To set a sun, go to the Indigo Renderer settings and set a sun object in the "Environment" tab. The sun position on the sky is not determined my the objects position but by its rotation (z axis defines the direction of the sunlight, much like C4Ds infinite light object).
Also, the sun can not be below the horizon.
Re: Physical sky on INDIGO
thank you Fused!
it works!
One last question how do appear in the background as a picture of sky or other
it works!
One last question how do appear in the background as a picture of sky or other
C4DR11.5-R12 user-Quad core Intel Xenon 2X2,26 GHZ
Zbrush 4
Zbrush 4
Re: Physical sky on INDIGO
You can set a background material in the Environment tab of the renderer settings. This material must be of type diffuse and should have the emission channel turned on.
Indigo suppors EXR as for hdr images.
But you cannot mix Indigos sun with an environment map at the moment.
Indigo suppors EXR as for hdr images.
But you cannot mix Indigos sun with an environment map at the moment.
Re: Physical sky on INDIGO
Fused Hello, thank you for your help, but it does not work. This is what I do:
- I create in my c4d scene as an object back plan
- I create a new material in the channel luminescence I load a HDR.
I assign this material to the object plane back I add a tag light.
After trying to glide through the Environment tab of the preferences Indigo renderer but it does not work.
I attached the screenshot.
thank you in advance
- I create in my c4d scene as an object back plan
- I create a new material in the channel luminescence I load a HDR.
I assign this material to the object plane back I add a tag light.
After trying to glide through the Environment tab of the preferences Indigo renderer but it does not work.
I attached the screenshot.
thank you in advance
C4DR11.5-R12 user-Quad core Intel Xenon 2X2,26 GHZ
Zbrush 4
Zbrush 4
Re: Physical sky on INDIGO
as for me I found I was not as it should. However I have a problem I've encountered several minutes ... there is a demarcation in the middle of the image, how to address them. Thank you
Last edited by SCHMUMS on Fri Oct 22, 2010 7:26 pm, edited 1 time in total.
C4DR11.5-R12 user-Quad core Intel Xenon 2X2,26 GHZ
Zbrush 4
Zbrush 4
Re: Physical sky on INDIGO
Hi SCHMUMS,
the artifact you're getting is due to the very large scene scale. We've improved the precision somewhat since 2.6.1, that could help a little - keep an eye out for the next release!
the artifact you're getting is due to the very large scene scale. We've improved the precision somewhat since 2.6.1, that could help a little - keep an eye out for the next release!
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