Indigo Renderer 2.4.3 Released

General News and accouncements regarding the Indigo render engine
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lycium
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Re: Indigo Renderer 2.4.3 Released

Post by lycium » Thu May 06, 2010 12:39 pm

We're working neo0; hopefully you'll look and notice we are answering a lot of forum questions. Consider joining the IRC channel if you need constant feedback.

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Re: Indigo Renderer 2.4.3 Released

Post by Soup » Fri May 07, 2010 11:08 am

galinette wrote:This seems interesting... I work in a company with more than 300 desktops machines (dual core) which are almost never used at night... gaah

Etienne
... *drool*
everwind wrote:
I spotted another bug I've ever seen but I don't remember when : with some scene when you put a material to specular, the render never starts, it's only written "done 0.0000 samples 1.#INFO micro-seconds / sample ...", but Indigo uses 100% of the CPU and never render a picture.
I've ran into this before. If any of the RGB values of the SSS are 0, then the calculations freak out. Give them a check.

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Zom-B
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Re: Indigo Renderer 2.4.3 Released

Post by Zom-B » Fri May 07, 2010 11:46 am

Soup wrote:I've ran into this before. If any of the RGB values of the SSS are 0, then the calculations freak out. Give them a check.
Also if SSS Scattering Spectrum gain is to high samples drop to zero!

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Pibuz
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Re: Indigo Renderer 2.4.3 Released

Post by Pibuz » Sat May 08, 2010 5:19 am

Here to report a malfunction: I read someone gets crashes when enabling diffraction. I simply see no diffraction.
..I don't know if I'm doing anything wrong, but my camera is set to f/32 and I really think I should start seeing some glares :D

What does GLARE TECH say? :D:D:D

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Zom-B
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Re: Indigo Renderer 2.4.3 Released

Post by Zom-B » Sat May 08, 2010 9:03 am

afaik you need to set it to f/8 to get some visual feedback, or even higher...

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Re: Indigo Renderer 2.4.3 Released

Post by StompinTom » Sun May 09, 2010 3:42 am

Pibuz wrote:Here to report a malfunction: I read someone gets crashes when enabling diffraction. I simply see no diffraction.
..I don't know if I'm doing anything wrong, but my camera is set to f/32 and I really think I should start seeing some glares :D

What does GLARE TECH say? :D:D:D
Zom-B wrote:afaik you need to set it to f/8 to get some visual feedback, or even higher...
His f stop is much higher than f8. Weird.

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Re: Indigo Renderer 2.4.3 Released

Post by OnoSendai » Sun May 09, 2010 1:01 pm

Pibuz wrote:Here to report a malfunction: I read someone gets crashes when enabling diffraction. I simply see no diffraction.
..I don't know if I'm doing anything wrong, but my camera is set to f/32 and I really think I should start seeing some glares :D

What does GLARE TECH say? :D:D:D
The glare also depends on the aperture shape - If the aperture is circular, you won't see 'glare lines', but just a kind of fuzzy disc around your lights. Try using a non-circular aperture shape or an obstacle map.

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Re: Indigo Renderer 2.4.3 Released

Post by Zom-B » Sun May 09, 2010 8:51 pm

StompinTom wrote:His f stop is much higher than f8. Weird.
F divided by 8 is higher than F divided by 32: http://upload.wikimedia.org/wikipedia/c ... iagram.svg

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Re: Indigo Renderer 2.4.3 Released

Post by FakeShamus » Mon May 10, 2010 4:32 am

f/32 is a higher f/stop than f/8 but that means smaller aperture.
you get more diffraction with smaller aperture - http://www.cambridgeincolour.com/tutori ... graphy.htm

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Re: Indigo Renderer 2.4.3 Released

Post by StompinTom » Mon May 10, 2010 9:55 am

Zom-B wrote:
StompinTom wrote:His f stop is much higher than f8. Weird.
F divided by 8 is higher than F divided by 32: http://upload.wikimedia.org/wikipedia/c ... iagram.svg
Ok, but you get more flare with a smaller aperature. You don't compare 'f divided by (number)', you compare the actual numbers. In that sense, 'shooting at a higher f-stop' means shooting at a higher number, ie. a smaller aperature. A wider aperature means a lower f-stop. Fact.

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Re: Indigo Renderer 2.4.3 Released

Post by Pibuz » Mon May 10, 2010 7:41 pm

OnoSendai wrote:The glare also depends on the aperture shape - If the aperture is circular, you won't see 'glare lines', but just a kind of fuzzy disc around your lights. Try using a non-circular aperture shape or an obstacle map.
The fact is that I don't see any fuzziness or anything :)

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Re: Indigo Renderer 2.4.3 Released

Post by mily » Fri May 21, 2010 7:13 pm

indigo_console.exe crash
I've noticed a bug (don't know is it a skindigo bug too).

It happens when I'm trying a material preview on indigo model (the other ones works) within sketchup. Preview in Material Editor works also.

windows 7 polish explanation

Code: Select all

 Nazwa zdarzenia problemu:	APPCRASH
  Nazwa aplikacji:	indigo_console.exe
  Wersja aplikacji:	0.0.0.0
  Sygnatura czasowa aplikacji:	4bc68dbc
  Nazwa modułu z błędem:	indigo_console.exe
  Wersja modułu z błędem:	0.0.0.0
  Sygnatura czasowa modułu z błędem:	4bc68dbc
  Kod wyjątku:	c0000005
  Przesunięcie wyjątku:	00000000000e8e34
  Wersja systemu operacyjnego:	6.1.7600.2.0.0.256.48
  Identyfikator ustawień regionalnych:	1045
  Dodatkowe informacje 1:	b29a
  Dodatkowe informacje 2:	b29a8c5d7e67e1a0bcbaf603222445af
  Dodatkowe informacje 3:	e74e
  Dodatkowe informacje 4:	e74e82d3d6777527800a24c3738bdae8
Thanks!

m.

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Re: Indigo Renderer 2.4.3 Released

Post by PureSpider » Sun May 23, 2010 10:55 pm


antoacq
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Re: Indigo Renderer 2.4.3 Released

Post by antoacq » Tue May 25, 2010 2:43 am

Hey!!! Is there anybody out there?

where is indigo 2.4.x for mac users?

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lycium
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Re: Indigo Renderer 2.4.3 Released

Post by lycium » Tue May 25, 2010 2:53 am

We're testing a Mac build with some users, it's almost working. Expect a build today, or a very good explanation of why it's not there!

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