Indigo Renderer 2.0.8

General News and accouncements regarding the Indigo render engine
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OnoSendai
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Indigo Renderer 2.0.8

Post by OnoSendai » Tue Jun 23, 2009 7:26 pm

This is a Beta release.
If you spot any bugs or problems, please make a post about them in this thread.
Thanks!

Indigo for Windows 32-bit:
IndigoRenderer_2.0.8_Setup.exe

Indigo for Windows 64-bit:
IndigoRenderer_x64_2.0.8_Setup.exe

Indigo for Macintosh:
indigo.osx.2.0.8


Changelog:
2.0.8
* changed max layer values to 1000
* Increased maximum free res to 0.7MP
* Changed layer blending controls to use a vertical scrolled box layout instead of the tabbed stack.
* Fixed bug where only the first included scene file was being processed in preliminary scene parse.
* Changed JPEG image save quality to 95%.
* Added --thread_priority normal|belownormal command line switch (NOTE: thread priority only works on Windows)
* Sky and Sun can now be on different layers, using <sun_layer> and <sky_layer>, see sun_sky_layer_test.igs
* Added small_object_test.igs and large_object_test.igs to testscenes
* Changed self-intersection avoidance code.
* camera response path is loaded correctly from scene to GUI
* tonemapping settings now have reset buttons.
* Plus/Minus now zoom in/out the rendered image in the GUI. Zero resets zoom level to 1.
* Aspect ratio element in camera element is now ignored, aspect ratio is computed from render width and height.
* GUI tonemapping settings persist over render stop/start
* Changed watermark to smaller, brighter Indigo logo.
* Updated Indigo exe icon, should be fixed on XP
* Fixed --unpack giving errors if directories present in .pigm.


Here's an example of assigning the sun and sky to different layers (see testscenes/sun_sky_layer_test.igs):
Attachments
sun_only.jpg
Sun only
sun_only.jpg (15.97 KiB) Viewed 7150 times
sky_only.jpg
Sky only
sky_only.jpg (24.87 KiB) Viewed 7149 times
sun_and_sky.jpg
Sun and Sky
sun_and_sky.jpg (20.31 KiB) Viewed 7147 times

remus
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Re: Indigo Renderer 2.0.8

Post by remus » Tue Jun 23, 2009 7:43 pm

Cheers ono.

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Doug Armand
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Re: Indigo Renderer 2.0.8

Post by Doug Armand » Tue Jun 23, 2009 8:02 pm

Brilliant - love the abillty to zoom the render - was a pain when rendering 5000+ pixel images and only seeing a small fraction of it while rendering :-)

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delle
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Re: Indigo Renderer 2.0.8

Post by delle » Tue Jun 23, 2009 9:06 pm

Increased maximum free res to 0.7MP
This is good, but why don't you do a little step further? Passing from 1000x700 to a more canonical 1024x768? ... or at least a 4/3 ratio (= 1.3333) such as 1000x750 (0.75MP)?

..please Ono give us 50 more lines for free... ;-)

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Doug Armand
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Re: Indigo Renderer 2.0.8

Post by Doug Armand » Tue Jun 23, 2009 9:14 pm

The good things in life are free - everything else costs :-)

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delle
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Re: Indigo Renderer 2.0.8

Post by delle » Tue Jun 23, 2009 9:23 pm

The good things in life are free - everything else costs :-)
I know..;-)

But at least why don't add a resolution preset of "933x700" which is less then 0.7MP but at least is near to 1.3333 ratio?

neepneep
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Re: Indigo Renderer 2.0.8

Post by neepneep » Tue Jun 23, 2009 9:26 pm

Is it possible to use a sun (w/ no sky) + env map ?

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Doug Armand
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Re: Indigo Renderer 2.0.8

Post by Doug Armand » Tue Jun 23, 2009 9:40 pm

delle wrote:
The good things in life are free - everything else costs :-)
I know..;-)

But at least why don't add a resolution preset of "933x700" which is less then 0.7MP but at least is near to 1.3333 ratio?
Can't you crop it to the ratio you need in Gimp or PShop?

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Pibuz
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Re: Indigo Renderer 2.0.8

Post by Pibuz » Tue Jun 23, 2009 9:43 pm

GREAT!
Thanks Ono and Benn!

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CTZn
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Re: Indigo Renderer 2.0.8

Post by CTZn » Wed Jun 24, 2009 12:23 am

Oh my... a beta :D !
Changed self-intersection avoidance code.
Might this be related with internal mediums or sss ?
Has it an impact on modeling process ? Rendering ?
Is it about geometric or light rays intersection, just to know if I have a chance to understand ?
It is obscure !

Thanks :)
changed max layer values to 1000
lol


BEWARE the installer is pointing to a 2.0.6 path by default, if you care.

SzLaszlo
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Re: Indigo Renderer 2.0.8

Post by SzLaszlo » Wed Jun 24, 2009 3:33 am

Thanks the linux 64bit build :)

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matsta
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Re: Indigo Renderer 2.0.8

Post by matsta » Wed Jun 24, 2009 4:44 am

new indigo manual ? *cough* :P

good work, but ill stick with .18 for a while ;)

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fused
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Re: Indigo Renderer 2.0.8

Post by fused » Wed Jun 24, 2009 8:34 am

nice. the UI improvements are great!

it would be nice to have some buttons fot the zoom and maybe a numeric input in %.

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benn
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Re: Indigo Renderer 2.0.8

Post by benn » Wed Jun 24, 2009 11:47 am

@SrLazlo it will come - we care for linux users.

@matsta very soon now, although there is a 40% speedup (for godzillas sample scene) in 2.0.8 from 1.1.18

@ctzn it fixes some of the dark edges people have being seeing on geometry - it is to do with the nudge distance - when a ray leaves a surface - it is nudged forward a tiny amount so that it doesn't intersect with the same surface again - they way we calculate that has changed so it was a fix.

@delle we might add another resolution preset yes - although i'd love to see a indigo 100 badge under your name first ;)

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Zom-B
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Re: Indigo Renderer 2.0.8

Post by Zom-B » Wed Jun 24, 2009 2:11 pm

very nice release Ono, thanks a lot!

The jump to a 0.7 MP limit is very welcome, since the images on my website are on 860px width... it sucked with a max res of 800x600 :D

Does somebody checked speed vs 2.0.7 build?
I think a automated batch rendering of all the or just some of the testscenes would be a awesome gift and very informative to have a list released each build with a table of the results (just like pixie did here)

anyway, thanks!

neepneep wrote:Is it possible to use a sun (w/ no sky) + env map ?
something I would like to know too?

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