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Great work with bidir Ono, weighted !


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CTZn wrote:
Great work with bidir Ono, weighted !

What exactly is it ?


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Well I'm using bidir for the dichroic glass tests and it does the job just fine... I assume the changes are positives since these tests are demanding, they involve complex materials... did I say something wrong, or is it because I said something :D ?


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I for once doesn't know exactly what weighted bidir meant

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Me neither, but I know it's better if a bug using bidir and complex specular materials was squashed. I won't claim things that I have not tested but right now it's doing great, I was not used to be that confident in bidir's performances with sss.

I would like to know more as well, meanwhile I'm happy with the few results.


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I was asking, what exactly is this "incorrect weighting" that got fixed. :)


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suvakas wrote:
I was asking, what exactly is this "incorrect weighting" that got fixed. :)

So far ive been under the impression it was this:
http://www.indigorenderer.com/joomla/fo ... ight=bidir

:oops:

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wonderfull work...

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"Please test and let me know if you find any bugs!"

I can't find bugs , and stable :) :


http://laszlo-blender.extra.hu/W3D_Korok-kozepkorFinishRender.jpg

( 182 h. - hp550 notebook - celeron cpu :) )


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:shock: 182 h wow that`s a long time !

btw: nice render ,funny how there because all hang around.

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Gush, I'm terrified. O_o I've just tested Windows x86 build and Linux x86-64 build of Indigo 1.1.18. Both were ran on amd64 Linux box (Win32 version under Wine). Here're pure numbers:

Linux:
Quote:
Done 4760000.00000 samples (7.43750 samples per pixel)
15834.84234 samples / second (63.15188 micro-seconds / sample)

Win32:
Quote:
Done 5960000.00000 samples (9.31250 samples per pixel)
19801.94631 samples / second (50.50009 micro-seconds / sample)

That's roughly 25% difference!

What disturbs me is the beginning of log in windows version:
Quote:
Indigo Renderer v1.1.18, Windows 32-bit Release build.
SSE present.
SSE2 present.
SSE3 present.
Using base Indigo directory path ''.
Scene file path: 'default.igs'

While in the Linux version it's just
Quote:
Indigo Renderer v1.1.18, Linux 64-bit Release build.
Using base Indigo directory path '.'.
Scene file path: 'default.igs'

Does SSE optimizations applied at all?


Attachments:
File comment: Linux
im1238224650.jpg
im1238224650.jpg [ 87.33 KiB | Viewed 1351 times ]
File comment: Win32
im1238225860.jpg
im1238225860.jpg [ 88.41 KiB | Viewed 1348 times ]
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well... noise-wise, they look pretty mutch equal :P
The splotched are placed differently but else---^^


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what is the skindigo version that works with this indigo 1.1.18?


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I'm pretty darn sure the 1.1.16 version does.

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wonderfull work, love it
the only problem i have is in the setting albedo get an error message but I think thats my fault,

someone can tell me if is there a way to use caustics

congratulations again very nice work.


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