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win 32:
http://www.indigorenderer.com/dist/indigo_v1.1.15.zip

win64:
http://www.indigorenderer.com/dist/indi ... 1.1.15.zip

linux 32: (requires wxGTK 2.8 )
http://www.indigorenderer.com/dist/indi ... .15.tar.gz

linux 64: (requires wxGTK 2.8 )
http://www.indigorenderer.com/dist/indi ... .15.tar.gz

changelog:
* fixed unnecessary checking of uv sets when texture not used directly, but only by shader
* re-enabled TIFF texture support
* fixed interactive tonemapping when network rendering is enabled.
* fixed network rendering with multiple layers
* added layer names in GUI
* only displaying used layers in GUI
* Implemented proper shutdown of GUI in network mode
* added some more loading of scene stuff in network mode, so can get number of layers used.
* added layer names to IGI format
* fixed rare crash bug in WeightedSampler
* lots of fixes to make Linux builds work
* fixed render_foreground_alpha (was crashing)
* fixed exit portals for non-sky background
* RNG seed is now saved to IGI file, so that resuming a render uses new samples.
* added background_settings, background_material etc..
* fixed CIE colours having negative components, clamped to 0.
* Changed SSS a bit
* SSE2 is now required.


You can set background materials like this:

Code:
<background_settings>
      <background_material>
         <material>
            <name>background_material</name>

            <diffuse>
               <base_emission>
                  <constant>
                     <rgb>
                        <rgb>1 1 1</rgb>
                        <gamma>1</gamma>
                     </rgb>
                  </constant>
               </base_emission>
            </diffuse>
         </material>
      </background_material>

      <emission_scale>
         <material_name>background_material</material_name>
         <measure>luminance</measure>
         <value>20000</value>
      </emission_scale>
   </background_settings>


EDIT: see attached testscenes for an example of using the background material.

Please let me know of any bugs and issues found.

There is a known issue found by Fused involving missing triangle intersections with the kd-tree.


Attachments:
background_testscenes.zip [2 KiB]
Downloaded 369 times


Last edited by OnoSendai on Thu Dec 11, 2008 3:21 pm, edited 4 times in total.
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Thanks! :)


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WOW, thanks Ono ! :D

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Indigo 100
Ups! Ono did it again! :twisted:

Diffuse transmitter:

1.1.14 212305.37071 samples / second
1.1.15 283378.29581 samples / second

A mighty increase of 33%!!

:shock:

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pixie wrote:
Ups! Ono did it again! :twisted:

Diffuse transmitter:

1.1.14 212305.37071 samples / second
1.1.15 283378.29581 samples / second

A mighty increase of 33%!!

:shock:


Yup, I did some SSE optimising, which helps a lot in geometrically simple scenes like this.


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Thanks and great work!


Last edited by The Unknown on Thu Dec 11, 2008 7:02 pm, edited 1 time in total.

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awsome stuff, can we get an IGI spec so violet can get up to snuff again :P

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Nice Work ONO!!!

Only about 15-20% increase here :P

1.1.14: 237457 samples/second
1.1.15: 287821 samples/second

Processor Phenom 9950
Windows XP 32Bit


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added linux x64 build


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thanks for the update Ono! the network mode stuff is very welcome!


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OMG Thanks :)

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Amazing!!

284427.51999 samples / second


Attachments:
File comment: BMW Z4
im1228951083.png
im1228951083.png [ 216.72 KiB | Viewed 7563 times ]

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Added linux 32 bit build.


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Yay!


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Great! Thanks!
OnoSendai wrote:
There is a known issue found by Fused involving missing triangle intersections with the kd-tree.

Is it the same issue I mailed you about a while ago or is it something else? (see the image).


Attachments:
tris_issue.jpg
tris_issue.jpg [ 20.25 KiB | Viewed 7495 times ]
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